New Book: Corinna’s Guide to Facilitating Retrospectives

There’s a new book in the multiverse of Retromat books:

My series of posts for beginners is now available as a book for more convenient reading. Of course, it’s also part of the Retromat eBook bundle, which now contains five books in total.

Because five might feel overwhelming if you’re only getting started, here’s the recommended reading order:

The last two don’t have an inherent order – read them whenever you feel like they would help:

PS: If you want to help make Retromat more awesome, why not become a Retro Mate?

18. Other Resources

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

My dear friend,

we are nearing the end of this course. Obviously there are more resources for retrospectives out there than just Retromat. First and foremost the book that started my own journey so many years ago – It’s still the quasi standard and I highly recommend it: Agile Retrospectives

There are also my own books.

In terms of finding activities, I pretty much use Retromat exclusively, since I built it to scratch my own itch. But if you’re looking for more variety, check out: FunRetrospectives.com and “games” at TastyCupcakes.org. (TastyCupcakes seems to be down as of October 2025)

For my final trick, I’d like to go beyond retrospectives and introduce some concepts that I found immensely useful during my journey as an Agile Coach. It’ll just be a sentence or two per idea and you can follow the link for the ones that seem helpful to you:

Liberating Structures

A treasure trove of facilitation methods that aim to involve as many participants as possible as active contributors, while still moving everything forward.

More on Liberating Structures

Host Leadership

You might have heard of Servant Leadership as a metaphor for roles like Scrum Master. It sounded good in 2010 when I started out. I quickly realized that it is very hard to set boundaries and establish “that’s not how we behave in this team / during this meeting / …” with that mindset. I think that Servant Leadership as a metaphor is seriously broken and that Host Leadership is the much more helpful metaphor. Servants can’t throw people out that ignore the community rules. Hosts can. 

More on Host Leadership 

Multipartiality 

For the longest time I thought it was my job as a facilitator to be neutral and impartial. Nowadays I believe I need to be multipartial, i. e. I need to be able to understand each party’s point of view.

More on Multipartiality

SCARF

The SCARF Model explains social needs: Status, Uncertainty, Autonomy, Relatedness, and Fairness. It’s especially valuable in times of change, because whether people welcome or resist change depends on whether their SCARF needs are threatened or strengthened.

More on the SCARF Model

Clean Feedback

The world would be a much better place if more people were aware of the difference between their observations and their interpretations of these observations. 

More on the Clean Feedback Model


Take a minute:
Which concept sounds like it could really help you in your current situation?

Please help me make this course better for everyone who will read it after you and tell me in the comments:

  • What helped you? 
  • What was baffling? 
  • What are you still wondering about?

See you next time for my farewell message,

Corinna

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

17. Smoother Retrospectives with a Kick-Off

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Howdy friend!

If it feels like your team is storming a lot… Might I ask, if there ever was a team kick-off? 

When health is concerned, preventing issues altogether is often easier than treating them once they manifest. The same can be said for retrospectives:

“In retrospectives we often make up for the fact that we didn’t have a liftoff”

Either Deborah Hartmann Preuss or Steve Holyer said that to me in a conversation years ago and it still rings true. Very few teams get a proper kick-off and they lose weeks and months of productivity to initial friction. In contrast, a proper kick-off sets a team up for success by laying a solid foundation of agreements and shared understandings. Then the team doesn’t have to spend many a retrospective slowly patching up problems that were completely avoidable.

So, what if you missed the start? You didn’t have a kick-off at the beginning and the project is already underway. Your team is busy patching up cracks in the foundation instead of “clicking”? Well, it’s never too late to reboot with a mid-project kick-off to (re)gain footing.

But wait, what is a kick-off exactly?

You might know them as liftoffs, jump starts, launches or project starts – a meeting at the beginning of a team coming together and starting to work on something. It’s a longer event, lasting from a day up to a week. All the necessary people take part, i.e. the team, the project sponsor and whoever else is needed to provide context and insights. Many kick-offs are off-site to improve focus.

What if I can’t do one?

If you can’t convince the “powers that be” to invest the time, you can still purposefully pick kick-off-ish activities to clarify things such as:

Pick whatever pains the team the most and take it from there. Compensating via retros is the second best thing. Especially for strategic alignment and project goals you really do want kick-offs though, trust me. Typically, the project sponsor (the person who wanted that initiative in the first place and is championing it within the company) does not take part in the retros and that is crucial knowledge and missing context, if it wasn’t laid as a foundation. 

Typing this out, I again realize how important kick-offs are to me and how much I want to create a dedicated board or book with activities for this topic. In the meantime, check out 

  • “Liftoff” by Diana Larsen and Ainsley Nies. It is excellent!
  • And coming to think of it: My own book “Plans for Retrospectives” contains *checks* two plans specifically for newly-formed teams (and three more for teams that are new to agile)

Take a minute:
Has your team or project had a proper kickoff? Is there anything that seems to be missing for the team to gel or to take good decisions regarding their work outcomes? How can you get them what they need?

Wow, I can’t believe we’re almost done with the course. Only two more weeks to go. Yay, you, for sticking with it!

Have a great week,

Corinna

PS: What would you need from a product around kick-offs to best support you in your work? 

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

16. What kind of questions do you ask?

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Ahoy friend,

in my post about what I do while facilitating a retro, I said that I’m very hands-off as a facilitator. That doesn’t mean that I don’t influence where the conversation is going because I do ask questions and therein lies a lot of power. Let’s look at something I call “answer space”:

Answer space – The question shapes the direction of likely answers

One distinction you might know is the one between open and closed questions:

  • Open: What could help you with that?
  • Closed: Is there anything that could help you with that?

Which type you choose is one way to limit or broaden the answer space: The expected answer to a closed question is “yes” or “no”. The expected answer to an open question is some information or a story. In the example above “What could help you with that?” implies that there is at least one thing or person that can help. This implication makes it more likely that the other person will indeed come up with at least one thing.

You can use this deliberately: During the early stages of a retrospective we usually want to explore. Use powerful, open questions to invite a wide variety of answers.

In later stages, when we try to decide and wrap things up, closed questions are more helpful in narrowing things down and agreeing on actions.

But wait, there’s more! For example, you can influence people to look into their past or future:

  • Past: What has helped you in the past in similar situations?
  • Present: What could help you in the current situation?
  • Future: What could help you in a similar situation in the future?

And we can focus on a problem versus an outcome:

  • Problem: So, what’s the problem here?
  • Topic / Neutral: Why did you come here today? 
  • Outcome: What would you like to have happen?

A question is like a ray of light that you can direct. What you shine a light on, can be seen more clearly and take up more (head) space.


The question “What has changed?” has a rather broad answer space. Asking “What has improved?” limits the space of expected answers to positive points.

Obviously, the person you ask can also ignore the expectations behind your questions and answer outside of the intended space. They can answer the closed question “Do you have any plants?” with “Yes, a rubber tree and a small fern”. Or answer “What would you like to have happen?” with “Oh well, you know, that tracking system really is a pain in the butt”. But you can increase the odds of a certain type of answer. People are social beings that want to fulfill expectations. The chances of an answer inside your desired answer space are higher than of one outside of it.

Why is that important? How can we use this for good?

We can influence the energy levels with which people leave meetings run by us! And how much control they feel they have over a situation, and whether it’s worth it to attempt to change something at all. 

When we ask “into” problems and have them described, energy typically goes down. In contrast, when we ask for things that have worked in the past, or have people envision a bright future in great detail, people typically gain energy. And this energy booster makes it easier to take the steps towards that brighter future. Hope makes way it easier to get started than from a ditch of discouragement in a situation that seems unchangeable.

Don’t get me wrong, I am not trying to steer clear of difficult topics, but rather that at the end of the retrospective I want people to feel that change for the better is possible. And that they are not at the very beginning of the process with lots of work still to do, but that they’ve already got contacts, skills and resources that can help them get there.

Compass from the book “Jump Now!” by John Brooker: Horizontal axis is Time: Past<->Future; Vertical axis is Energy: High<->Low. Quadrants are Resource (past, energizing), Imagine (future, energizing), Justify (past, de-energizing), Dread (future, de-energizing)
From the book “Jump Now!” by John Brooker

I ask questions whose answer space is in the upper two quadrants. I do it to focus the team on something that will give them energy (options) instead of leech it (all the ways things are shit) and on something they can change (the future) instead of something that is fixed (the past).

Are these leading questions, then? Ooof, not in the way that I’d understand a manipulative, suggestive question to be. What I mean is that while I pick my questions aiming for a helpful answer space, I do not have a specific answer in mind. I do not ask so that someone will suggest “more pairing” or “working agreement” or anything concrete like that.

If I want people to come to a specific conclusion I don’t ask. Instead, I offer it as a suggestion – that they can decline. I don’t play games where participants have to guess the “right” thing or where I’m disappointed and shrug my shoulders if they don’t guess what I’m hinting at.

As far as I’m aware of it, I don’t ask leading questions. But no matter what question you ask, you will influence the focus of your participants’ attention. And that is powerful. Use it for good!

If you’d like to know more about the kind of questions I ask, I go into a lot more detail in my free mini book “Asking for a Better Future”.

Take a minute:
Write down five questions that you typically ask during a retrospective. What answer space do they open up? What answers do you tend to get? Are you happy with the way these questions are working for you?

See you soon,

Corinna

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

15. What’s up with the team right now? – Tuckman (and Glasl)

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Hi beautiful!

Last week, we talked about why you might want to vary activities in a retrospective (or decide against it). 

This week, I present a concept from the 1960s that can help you pick activities that will support the current team mood. Bruce Tuckman posed that all newly formed teams go through similar stages, before they can perform well together:  

The original four stages are Forming, Storming, Norming and Performing. Tuckman himself later added a final stage: Adjourning.

The stages are not strictly linear. Some teams skip a stage, others fluctuate e.g. because of changes in team membership, leadership, tasks, …

Much later (in the 2010s), Heidi Helfand suggested a stage between “Performing” and “Adjourning”. She called it “Stagnating”. This stage highlights the trade-off between keeping teams stable (you don’t have to go through the stages again) and too stable (no fresh ideas).

When I plan a retrospective, I find it useful to think about what is currently going on for the team and pick activities accordingly. Check out the free Retromat Quick Ref for pointers on which Tuckman stage an activity is well suited for. 

Important addition: Later research suggests that the stages are not as clear-cut as laid out by Tuckman. Instead, a team can be in several stages at the same time – the stage depends on the topic. So, they might be performing in writing code and still storming about how to best test this code. 

To me, the phases are still a useful model just more granular than previously thought. It comes in handy, especially when you want to devote a retrospective to a single topic. Consider the Tuckman stage for this topic. A team that’s storming needs very different support (help them share their perspectives and agree) from one that’s stagnating regarding this topic (shake things up). 

Take a minute:
What stages do you observe with your team for which topic?

So long and have a great week, 

Corinna

PS: Regarding storming and conflict in general: Conflict can be very productive and healthy as long as all involved respect each other. When I started out as a facilitator, facilitation was my main tool and I had a gut feeling about its limitations but I could not have put it into words. Luckily Glasl did it for me. Some situations cannot be helped by facilitation:


Check out Glasl’s Stages of Conflict Escalation to get a feeling for when facilitation and retrospectives can help and when they are doomed to fail and you need to bring reinforcements.

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

14. Why vary activities?

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Hello friend!

The purpose of Retromat is to help you plan a retrospective that fits your team’s situation. It’s heavily implied that you will vary the activities: this iteration’s retro will have different activities from the next one and the one after that. 

Why, though? Why not always run the same one? After all, I shared the best retrospective for beginners with you. It’s a great multi-purpose retro – why not stick to it? 

First off, you can absolutely do that. There’s no law against always using the same format, especially to become comfortable before moving on. There are teams that hands-down prefer that. Fewer moving parts, everyone knows what’s coming – it does reduce friction while running the retro. 

Having said that, sometimes friction is what you want. Well, not friction per se, but making people stop in their tracks and think about things in a new way. If you keep asking the same questions, you will keep getting the same answers. 

Different activities ask different questions and sometimes even a slight variation can get participants to think about something differently. Switching the point of view or using metaphors can open up the possibility for profound change. Carefully picked activities shine a light on issues that the team was unaware of or shied away from addressing on their own.

Plus, for every team out there that likes to keep things the same, there is also one that gets bored by repetition and asks for a crazy new activity each time. Which kind of team are you facilitating for?

So far, I haven’t really had a team that wanted to always follow the same plan. (Probably because the inner loop stays the same 99% of the time. My retros look like more variation than they actually are in terms of new actions and behaviors I’m asking of the participants during the retro).

If I did have a team that wanted to stick to the same plan, I would fulfill their request as long as they still get value out of their retrospectives. Once that is not the case anymore, I’d announce a change of plans to avoid stagnation.

I’d also negotiate a “for every X retros that we follow your wish, I get 1, where I pick” type of deal so that I don’t die of boredom. But largely, I do see myself as providing a service and will respect the team’s wishes as long as they still address problems and the team improves. 

Take a minute:
What does your team prefer, variety or the familiar?

Next week, we’ll look at Tuckman’s stages and how they can help you tailor retros for your team,

all the best,

Corinna

PS: It is actually a good idea to have a “go-to retro plan”. If I’m asked to facilitate on short notice (usually for a team I don’t know that well), I fall back on two plans that I can facilitate at the drop of a hat.

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

13. Following up Action Items – A New Phase

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Hi there!

Quick recap: Retrospectives serve a purpose. In the long run, we want to improve and that means trying out things. If all that ever happens is talking and nothing ever changes due to retros, then why do them? Teams quickly learn to resent retros if they never result in change.

Last week we talked about how we can shape action items in a way that increases their chances of getting implemented by the team. This week, it’s about how we can help in the following retrospective.

Story Time! Let me tell you about the team with the best follow-through I’ve ever had the pleasure of working with: Each retro they added all action items and rule changes to a big sheet of flipchart paper. Each item had a “revisit”-date attached to it – the date when the team thought they’d be able to judge the effect (usually 2, 4 or 6 weeks). 

At the beginning of each retro we would go down the list of all open items that had reached their revisit date and inspect them. Did the team do it? Did it work as intended? If yes, rule changes were made permanent and actions crossed off. If not, the items were changed or consciously dropped.

They had continuous improvement down to an art. It was a joy to facilitate their retros. They devoted a huge chunk of time to this process – 20-30 minutes out of 60. That sounds like a lot (it is!) but it worked very well for them. By the time they had analyzed the list, they usually had covered a lot of the things that bugged them anyway.

I’ve never again seen such consistent follow-up. That’s why I suggest to add a new short phase in between in between “Set the Stage” and “Gather Data” (from 5 phases of a retrospective) to replicate this success: Bring the list of last retro’s agreements and find out what happened with them – for about 5 minutes.

This accomplishes several things:

  • It lets the team know that someone cares about what happens, like an accountability partner. (Whenever I remember to, I’ll also ask during the iteration – genuinely curious, not passive-aggressively!)
  • The team and I can spot root causes of low follow-through and work to improve the surrounding conditions

With a mature team, I’ll do this every once in a while. If I think there’s a problematic pattern, I’ll do it more often. I try my damnedest not to be accusing, but if the team consistently does very little of what they agreed to do, that points to an underlying problem. Phase 2 helps us find this out so that we can work on the lack of follow-through.

Take a minute:
How does the team or you keep track of follow-through? Would New Phase 2 makes sense for you?

See you soon,

Corinna

PS: I originally called this new phase “Phase 0” and did it at the very beginning. Other people have independently developed similar concepts (eg Marc Löffler and Judith Andresen) and dubbed it “New Phase 2”. They feel that it’s important to have “Set the Stage” as the very first phase so that participants “arrive”. I’ve come around to their way of thinking. So scratch “Phase 0”, long live “New Phase 2”!

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

12. How to craft good Action Items

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Hello again!

Short recap of last week’s email: Retrospectives are only meaningful if they result in change, either by a better understanding of each other or experiments.

Experiments are either action items = concrete todos or rule changes = how the team handles their interactions, routines, rituals or events. Be warned, I’m sloppy and use the term “action item” to mean both types – yes, also in this email – and my recommendations apply to both types.

For me, a good action item is something that has a high chance of actually being implemented by the team. The team don’t get brownie points for coming up with ten action items. They get points for those two actions that they actually carry out and observe the results of.

Okay, let’s pretend that we are in a retrospective and the team is suggesting things to try out. What will increase the chances of follow-through for an action item? So glad, you’re asking! Strap in for my longform take:

9 properties of action items that make follow-through more likely

Small

Aim for small experiments. Go for the smallest change that could possibly make a difference. Small changes are easier to agree on. They have a higher chance of actually being implemented, because they are not such a big effort. If an experiment works: Great! If it doesn’t you haven’t invested much and can try something else. Rinse and repeat for continuous improvement.

Don’t underestimate the power of baby steps! Small changes quickly add up to big improvements. It’s like compound interest. Additionally, people experience that change is possible and gain momentum. Change is like a muscle: It gets easier with practice. Eventually bigger changes also become possible.

Concrete

Let’s assume, the team has a high-level goal such as “We want fewer failed stories”. There are many different ways to get closer to this goal. The team decides to go with limiting work in progress, e. g. “Work on fewer stories in parallel.” I would not be happy with this. How few is “fewer”?

How about: “We’ll work on at most 2 stories simultaneously”. Better. It’s easy to check whether or not the team is sticking to this.

In Control of the Team

Now it’s time to check if the goal and their strategy to reach the goal is within their control. In any given system there are

  • parts that the team Controls
  • parts that the team can Influence and
  • parts that they can’t change. But they can Adapt to deal with them better

Make sure that the goal and strategy reflect where the team stands regarding “CIA”. It’s okay to pick a goal that they can only influence as long as their plan is about who and how to influence.

When you’re clear on that, ask them for the first step.

First Step

Few quotes have stuck with me as much as this one by James Clear (of “Atomic Habits” fame):

“Most people think they lack motivation when they really lack clarity.”

I know it’s spot on for me personally: if it’s too big or vague, I won’t even start. But if the first step is this one very specific thing? Well, this bit I can do. And then the next. And the next.

People often lose momentum, when they don’t know exactly how to start and it’s even truer for teams: If it’s unclear what the first step is, if it’s unclear what was actually meant by this two-word-action-item… momentum will falter before it was even really gained in the first place. 

For a to-do, make the first step as concrete as possible, e.g. if it’s about setting up a meeting clarify: Who is invited? How long will it be? When’s a good time for it? What’s the goal of the meeting?

For a rule change, spell out a concrete change in behavior – including what will trigger the behavior such as “During our daily standup, we’ll make sure that we work at most on 2 stories at the same time”.

Owner aka Responsible Person

Who is going to take care of this AI? Either by doing it themselves, by finding other people to implement it, or by reminding people. E.g.: “Timm will add the WIP-check to our standup-checklist”.

If there are no volunteers for an action item, then it might not important enough to the team (right now). Consider discarding it. Being explicit about not having the capacity or desire to do something is important information. Know thy (team)self.

If nobody volunteers, “What would have to change so that you would volunteer?” is an interesting follow-up question.

Review date

For todos, this is straightforward: until when will it be done?

Rule changes often need a longer period of time to see them in action, before you can review them. So how long will the team try a new rule? When the trial period is up, the team reviews the rule to see if it solved their problem.

Success criteria

How will the team know that they did the action item? And how will they know if they solved the problem or at least improved the situation? What are their success criteria? “Gut feeling” is an okay metric in my book as long as the team is explicit about it.

So far, all the points were for a single action item. The next one applies to the set of action items that come out of a retro:

One of Few

I once heard someone boast that they got 17 actions out of their last retro. They thought that that was a good thing. To me, it’s not. There’s a proverb “Those who hunt two rabbits will catch neither”. If you have too many goals you will reach fewer of them than if you had a small number to begin with and are able to focus. Out of a 60-90 minute retrospective we will typically get 2-3 action items. Anything more than 5 would make me very skeptical.

Last but not least:

Triggers and reminders

Sometimes teams think that they will just magically remember to do the action, without any specific reminders or system in place. When invariably in the next retro they find out that no, they didn’t (imagine my surprised pikachu face here) they sometimes still don’t wanna set up a mechanism. I’m baffled by this. Why do they think it will be different this time around?

William Larsen said something along the lines of “An action item is good if nobody has to become a better human to implement it”, meaning that nobody has to suddenly have perfect memory, become way more diligent or anything like that for the action to get done. 

That’s why I insist on setting up triggers and reminders that will make it more likely for the behavior to happen. Find a way to keep the experiments on everyone’s minds. Some ideas for visual reminders:

  • Big AIs can become stories in the Sprint backlog
  • Visualize 1-time-todos on the team board
  • Have a running list of ongoing experiments
  • Maintain a “Working Agreement” to list all current team rules
  • Post checklists in the places you’re going to need them – e.g. the checklist for the daily standup goes on the task board

Triggers:

  • Calendar events
  • Slack reminders
  • Add to checklists already in use
  • Git commit hooks

Add action items to boards and (digital) documents that the team already use on a daily basis.

Okay, to recap: Small, concrete, team has control over it, clear first step, responsible person, follow-up date, success criteria; there are only a few AIs, triggers & reminders

Let’s revisit some of the example actions and rules changes from last post: 

  • Tidy up test-suite ->
    Jordan (PO) and Mel (Dev) will write a story for our next sprint
  • Get input from the Ops team ->
    Kim will invite the devops team to our refinement meeting – by the end of today
  • Everybody will answer these 3 questions in the daily standup ->
    Everybody will answer these 3 questions in the daily standup – Taylor will post them to the board
  • We will groom upcoming stories every Wed 3pm ->
    We will groom upcoming stories every Wed 3pm – Pete will send a calendar invite tomorrow
  • We will prepare the product demo the day before the review ->
    We will prepare the product demo the day before the review – Priya will set up a reminder in Slack

Do you see the difference between the before and after?

Take a minute:
Look at your recent AIs, how concrete and actionable are they?

What is the average follow-through on action items in your teams? Are you happy with that?

Full disclosure: I have no idea what the average follow-up on action items is. For my teams it’s between 60-80%. Dropped action items often “belong” to problems that sorted themselves out in other ways. So I’m not aiming for 100% follow-through. I think 80% would be cool. But even at 60-80% the teams are happy and improving. So there’s that.

Good-bye and see you soon,

Corinna

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

11. Why do we do retrospectives?

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Hi friend!

This is the first of three emails on follow-up. I’d like to start by taking a step back and inspecting our reasons for doing retrospectives.

Spoiler Alert: I’m not doing retros because the Scrum Guide says so.

But why do we do them? Why invest our time to prepare and then everyone’s time when we all meet. What do we hope to gain for the time invested?

I invite you to think about that for 2 minutes. Close your eyes. Why do you run retrospectives?

[Two minutes later]

Did you really take the 2 minutes though??

If not, here’s another chance to press pause and think.

You thought about it? Great! What are your reasons?

To me, there are two main goals in retrospectives:

Shared Understanding and Change

Everybody sees the world differently. The retrospective is an opportunity to realize that there are many different interpretations and reactions to any given event. I want to make sure that everyone’s voice is heard.

Sometimes a retrospective does not result in any experiments. That is okay if it is an exception and the team members learned something about each other and how they tick. The shared understanding will then – hopefully – result in change even without concrete action items.

But usually you want the team to explicitly try something new as the result of the retrospective – an experiment. Obviously, you’d love for the experiment to improve things, but they won’t always do that and there’s no way to know in advance. The team has to try things out to see if they are an improvement or not.

Aim for small experiments. They have a higher chance of actually being implemented. If an experiment works: Great! If it doesn’t, you haven’t invested much and can try something else. Rinse and repeat for continuous improvement.

It’s also better to limit yourselves to a few experiments. If you’ve got lots of experiments, chances are very high that none of them will be carried out. If you’ve only got 1-3, they have a better chance of actually being implemented.

Experiments come in two flavors: Action Items (AIs) and Rule Changes.

An Action Item is a concrete action that someone will do:

  • “schedule a meeting”,
  • “tidy up test-suite”,
  • “get input from the Ops team”,

Rule changes mean that the team will try to work together differently:

  • “everybody will answer these 3 questions in the daily standup”,
  • “we will groom upcoming stories every Wed 3pm”,
  • “we will prepare the product demo the day before the review”,

The team will try the new rule for a period of time, e.g. 2 iterations (whatever timeframe makes sense to see the rule in action). When the trial period is up, they review the rule to see if it solved their problem. Many teams have a “Working Agreement” to list all team rules.

My next post will cover what exactly increases the chances of follow-through for an AI, because the examples above aren’t actually that great. They’re not specific enough.

Until then, a core part that helped me for years are the SMART criteria. Start with those and you’ll already be off to a good start: 

Everything else on how to craft a good action (or new rule), I’ll cover next week.

All the best and see you then, 

Corinna

PS: When I teach workshops on retrospectives, I start with the “Why do we do retrospectives?”-question. So far, almost all the answers were things I’d support. What makes me slightly cringe is when words around the concept of “judging” come into play. They do not help with the blameless mindset that’s beneficial in retros as per the Prime Directive.

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂

10. During the retrospective – The actual facilitation10.

[This post is part of Corinna’s Guide to Facilitating Retrospectives]

Welcome back, friend!

We’re at the midpoint of the course but it was actually the very last post I wrote. In fact, I almost forgot the topic altogether. Not because it’s not important but because it’s mostly invisible to me while I do it. The other parts of facilitation – proper preparation and follow-up – I block time for but the actual facilitation is the meeting itself, no “extra” event. 

So much of what I do when I facilitate has become automatic. It is hard for me to drag it out of semi-awareness into the light to consciously inspect. There was a lot of “Okay, but how do I actually do this?”-reflection involved.

For the team, this is inverted: facilitation during the retro is the most visible part of my work with the biggest impact for the participants.

That might be, why it’s hard to learn how to facilitate a meeting from a book (or blog post for that matter). If there’s any way for you to take part in an actual in-person workshop on facilitation, do it! Additionally, take every opportunity to practice facilitating. Observing other facilitators is also a great idea, especially if you can shadow capable ones. Facilitation is a broad skill that will translate to any meeting, not just retrospectives.

So, how do I see my role during the retrospective?

I’m there to provide structure not content. For example, I set the categories in which we collect topics but not what topics get written down. As a Scrum master I may set the topic wholesale (after running it by the team: “I will bring topic X. If you see something else as more important or urgent, come talk to me”) but not what they do within the topic. I define how many votes each person can cast but not what to vote for. I allocate X minutes of discussion time but rarely influence the actual discussion.

The value I add as a facilitator:

  • [Preparation]
    Covered this in previous posts
  • Providing structure
    With the activities I picked – already covered
  • My undivided attention and genuine interest
  • Asking questions to bring out observations, clarify, and broaden what’s possible
    More on this in a later email. Impatient? Check out the Debriefing Cube and Asking for a Better Future
  • Note taking during the discussion in a highly visible place
    This validates people’s input and cuts down on repetitions
  • Making sure decisions happen, sometimes seemingly plucking them out of “thin air”
  • Making action items more concrete
    More on this in a later post
  • Intervene in the few situations I think it’s necessary
  • Time-keeping
  • [Follow-up]
    More on this in a later post

Arriving at Decisions

After each inner loop – discussion of a topic until thumbs down – I take time to wrap it up by asking whether the team want to follow up on this topic with an action item, a todo or a rule change. They usually do. If a new discussion erupts about what exactly to do, I’d ask for another vote on whether to spend time on this or fold without an action. 

I try to keep this “afterburn” short, like 2 to 5 minutes. This usually works, because I take notes of all the solution ideas that people suggest during the discussion. If it feels like a specific proposal had broad support I will just ask, “There seems to be broad support for suggestion X. Can I write it down as your action item?” If yes, we will then add details to make it more actionable. 

If there was no clear favorite, I will present all options and ask, “What’s something small that you can try?” There are instances in which a team doesn’t want to take any action for a specific topic and if that doesn’t happen all the time, then that’s okay. I’d rather have few action items that get implemented than too many.

If you are only starting out as a facilitator, I recommend a more structured approach to action items, because people get really angry when you mark something as “decided” when they feel like they haven’t had a say in it.

I’m Hands-off

On the “explicitly steer the discussion vs. completely hands-off”-spectrum I am quite close to the “hands off” extreme. I talk very little and interrupt the flow rarely. When I do, it’s usually with a question. Almost every facilitator I had the privilege of observing, interrupts more than I do. This is an observation, not a judgment. I’m not saying that “hands-off” is better, it’s merely my style. I shifted towards it over the years nudged by my interest in clean language and solution-focused coaching

Things that support my hands-off style:

  • I sit to the side of the board and try to melt into the background. I want the participants to talk to each other, not to me. I’m there to provide structure and thought-provoking questions. I’m not a show master. Apart from instructions, I should not be the focus of their attention.
  • For virtually every activity, I give time to think in quiet (and take notes) before participants go round robin. Not everyone is a chatterbox like me. Shy and/or introverted people have valuable perspectives to add. In order to make it more likely for them to speak up, I make everyone shut up and write first. That levels the playing field for less outspoken people and I don’t have to make sure that everyone gets a turn, because I create conditions for it to occur “naturally”.
  • We all follow basic meeting etiquette and queue to speak. Teams can do a lot to co-facilitate. Chain questions are one specific example to deflect focus from you as the facilitator
  • Setting a timer that’s visible to all
    Having a countdown in a visible spot means that most people are aware of time and try to stay within the limit. And when the time is up, the timer beeps and I don’t have to interrupt. I’m not the bad guy, the timer is. For real, physical meetings in meat space I highly recommend TimeTimer
  • If I work long-term with a team I will offer my observations after the retrospective. More on this here in the paragraph “Style Critique”

Maybe I’m lucky that I work with teams that need little guidance. But I think it’s also something particular to me. My mantra is “Everybody is the expert for their own situation” from Solution-focused Coaching. 

Instead of “You are off-topic” I would say “Our topic was X. It sounds like you’re now discussing Y. Is that what you want?” Because who am I to say which of the two topics is more important to them. It’s their time, they get to decide how they use it.

Over the years I’ve often seen teams self-regulate: Approximately 10 seconds after I started wondering if now is the time to intervene and get a discussion back on track, someone from within the group will rein the them back in. I always love it when that happens, because I’d rather teach teams to do it themselves. Their discussions will be productive even when I’m not there. 

Oh! Okay, writing that out actually revealed one of my big underlying goals! I’m always trying to make teams self-sufficient, to teach them so that they can do the basics themselves.

For the record, this is just my style and goal. It’s not “the right way” to do it. I’ve seen all kinds of facilitation styles work. My real-life boards are ugly, my digital boards look nice. I never bring sweets. I do follow up on action items. I’m hands-off. It’s how I roll. You’ll figure out what works for you, too.

When will I intervene?

Obviously there are situations that will make me intervene and cut into a discussion, e. g. these:

  • When the discussion seems to be going in circles
    This rarely happens if someone (usually me) takes notes on a board
  • When I suspect that the team avoids something, be it a topic or taking responsibility
  • Disruptive behavior, esp. when repeated
    I will neither let people talk over others, nor let one person drone on indefinitely
  • When emotions are running very high
    People are getting visibly distressed, crying, personal attacks, raised voices, …

Complicating matters

There are circumstances that can render “hands-off” impossible. I can think of at least three:

1) Your job description (ie Scrum Master or Agile Coach) contains a teaching/steering component

I just said, “Everybody is the expert on their own situation” and I stand by it, but there might be situations when you have considerably more knowledge than the people you are holding space for. 

When I see a team struggling to come up with solutions and I know a ton about the subject matter, I will deliberately step out of the facilitator role: “I have seen this solved in different ways. Would you like to hear the solutions I know about?” (It is okay for the team to say no but that hasn’t happened yet) 

Another case is, when a team is honing in on a solution that violates agile principles in a company that’s striving to work more agile-y. I would let the team discuss all kinds of solutions, and hope that a team member objects to a non-agile solution. That’s more powerful than if I do it. But if they seem to settle on the non-agile solution I would point out the violation.

2) You’re part of the team you are facilitating for

This applies to me right now. I facilitate but I’m also a team member and it’s my retro, too. The lines are blurry but at least I am not in a position of authority over anyone. If there is no other order implied, I go last.

I’ve lately realized that I’m the only one who goes crazy with the reaction emojis in Google Meet. That’s just the way I am as a participant. Yet, the lines for me as facilitator are blurry and I wouldn’t want anyone to think that this is a judgment by the facilitator. Maybe that is a problem, maybe it isn’t. I don’t know yet. I’ll ask before the next retrospective. 

If you are in a bigger company, maybe you can swap with someone in another team? I worked in a place with a Philipp-swap: Each team had a Philipp that at first facilitated his own team’s retrospective. Then they agreed on swapping and facilitating for the other team so that they could take part in their own team’s retro without the double role.

If that is not an option, in co-located retrospectives you can use standing versus sitting to mark different roles. Stand when facilitating, sit down to participate in the discussion as a team member. Brian Tajuddin reports that this has worked great for him as a clear visual clue.

3) You’re in a position of authority

I’ve met quite a lot of team leads who started running retrospectives in their team. This is certainly better than not having any means for reflection and improvement but it’s not ideal. If it works in your case, congratulations on your Psychological Safety.

Be even more careful with your reactions, with showing approval and disapproval. Go last with your ideas and opinions so that the others will not prematurely conform to yours. Maybe you, too, can swap with someone else?

Wow, that was a long ass post. But you made it – Congrats and thank you for reading!

Take a minute:
What is your personal facilitation style so far? What would you like it to be? What feedback does your team give you about what works well for them?

Next week we start exploring follow-up. Wishing you a wonderful week,

Corinna

PS: Regarding the role of facilitation: I thought about what’s important to me and did not check whether it aligns with the definition of e. g. the International Association of Facilitators. So take mine with a grain of salt.

PS: If you'd rather read this Guide as an ebook, click here. Or go all in and get it as part of the Retromat eBook Bundle at a discount. A purchase also supports Retromat as a whole 🙂