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Plan-ID:
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3 for 1 - Opening (#70)

Check satisfaction with iteration results, communication & mood all at once
Source: Judith Andresen
Prepare a flip chart with a co-ordinate plane on it. The Y-axis is 'Satisfaction with iteration result'. The X-axis is 'Number of times we coordinated'. Ask each participant to mark where their satisfaction and perceived touch points intersect - with an emoticon showing their mood (not just a dot).Discuss surprising variances and extreme moods.
(Vary the X-axis to reflect current team topics, e.g. 'Number of times we pair programmed'.)

Repeat & Avoid (#80)

Brainstorm what to repeat and what behaviours to avoid
Source: Luis Goncalves
Head 2 flip charts with 'Repeat' and 'Avoid' respectively. The participants write issues for the columns on sticky notes - 1 per issue. You can also color code the stickies. Example categories are 'People', 'Process', 'Technology', ... Let everyone read out their notes and post them to the appropriate column. Are all issues unanimous?

Braver (#145)

What does courage look like? What would the team do if they were bolder?
Source: Johanna Amlacher
Put up four posters with the following questions:
  • Which person in the team do you find courageous and how does courage show itself?
  • When have you felt insecure and wished you were braver?
  • What helps you to be brave?
  • What bold idea would you try as a team if you were 10 times bolder?
For each question do a round of:
  • 4 minutes of quiet time to answer the question on sticky notes
  • Ask people to read out and post their answers. (In a large group you can use 1-2-4-All to discuss answers in smaller groups first.)
  • Cluster similar answers
(We do it in several rounds to slowly warm up the participants to tackle the last question.)

After the last round, look at all the answers and facilitate a discussion. Ask participants what is standing out for them? What's unexpected? What patterns do they see? What do these patterns mean for them as a team?

Then ask the team to rate themselves on a scale of 1-10: How brave do they think they are? Followed by: What would be possible if they were one step higher on the scale?

Based on everything they’ve talked about, what would they like to try that’s somewhat bold yet safe enough?

Three by Three (#125)

Build on each other's ideas to create a great action item
Source: Simon Tomes
This silent brainstorming technique helps the team come up with truly creative solutions and gives quiet people equal footing:

  • Everyone writes 3 sticky notes with 1 action idea each
  • Go around the room and pitch each idea in 15 seconds
  • Gather all stickies so that everyone can see them
  • Each team member adds their name to the sticky note that inspires them the most
  • Take off all ideas without a name on them
Repeat this process 2 more times. Afterwards, everyone can dot vote to determine which action(s) the team is going to implement.

Feedback Door - Smilies (#23)

Gauge participants' satisfaction with the retro in minimum time using smilies
Source: Boeffi
Draw a ':)', ':|', and ':(' on a sheet of paper and tape it against the door. When ending the retrospective, ask your participants to mark their satisfaction with the session with an 'x' below the applicable smily.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.