Create a big scale (i.e. a long line) on the floor with masking tape. Mark one end as 'Great' and the other as 'Bad'. Let participants stand on the scale according to their satisfaction with the last iteration. Ask people what they notice.
Psychologically, taking a stand physically is different from just saying something. It's more 'real'.
You can reuse the scale if you close with activity #44.
This is a round-based activity. In each round you ask the team a question, they write down their answers (gives everyone time to think) and then read them out to the others. Questions proposed for Software Development teams:
When was the last time you were really engaged / animated / productive? What did you do? What had happened? How did it feel?
From an application-/code-perspective: What is the awesomest stuff you've built together? What makes it great?
Of the things you built for this company, which has the most value? Why?
When did you work best with the Product Owner? What was good about it?
When was your collaboration best?
What was your most valuable contribution to the developer community (of this company)? How did you do it?
Leave your modesty at the door: What is the most valuable skill / character trait you contribute to the team? Examples?
What is your team's most important trait? What sets you apart?
('Remember the Future' (#37) works well as the next step.)
Group discussion with varying subsets of participants Source:
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
Take a bench seat when you want to contribute to the discussion
One seat must always be empty
When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down. This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.
If your team has a tendency to see obstacles outside of their team and influence and primarily wants others to change, you can try this activity:
Draw a big rectangle on the board and another rectangle inside of it, like a picture frame. Hang all complaints and grievances that surfaced in previous phases into the frame.
Now comes the interesting twist: Explain that if they want anything in the outside frame to change, they will have to do something themselves to affect that change. Ask the team to come up with actions they can do. Put these actions into the inner rectangle (near the outer sticky they are addressing).
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source:
ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.