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Appreciative Goal (#36)

State an affirmative goal for the session
Source: Diana Larsen
Concentrate on positive aspects instead of problems by setting an affirmative goal, e.g.
  • Let's find ways to amplify our strengths in process and teamwork
  • Let's find out how to extend our best uses of engineering practices and methods
  • We'll look at our best working relationships and find ways to build more relationships like that
  • We'll discover where we added the most value during our last iteration to increase the value we'll add during the next

Quartering - Identify boring stories (#64)

Categorize stories in 2 dimensions to identify boring ones
Source: Wayne D. Grant
Draw a big square and divide it into 2 columns. Label them 'Interesting' and 'Dull'. Let the team write down everything they did last iteration on stickies and put it into the appropriate column. Have them add a rough estimate of how long it took on each of their own stickies.
Now add a horizontal line so that your square has 4 quadrants. Label the top row 'Short' (took hours) and the bottom row 'Long' (took days). Rearrange the stickies in each column.
The long and dull stories are now nicely grouped to 'attack' in subsequent phases.

(Splitting the assessment into several steps, improves focus. You can adapt Quartering for lots of other 2-dimensional categorizations.)

Park Bench (#41)

Group discussion with varying subsets of participants
Source: Diana Larsen
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
  • Take a bench seat when you want to contribute to the discussion
  • One seat must always be empty
  • When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down.
This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.

Maximize Follow Through (#117)

Think about how the team will follow up and set yourselves up for success
Source: Chris Rimmer
Prepare a flip chart with 4 columns titled 'Action', 'Motivation', 'Ease' and 'Reminder'. Write down the list of actions the team wants to take in the first column. Read out each action and fill in the other columns by asking:
  • Motivation - How can we motivate ourselves to do this?
    Examples: 'Jane will own this and report back at the next retrospective', or 'We'll reward ourselves with cake on Friday if we do this every day'

  • Ease - How can we make it easy to do?
    Example: For an action 'Start involving Simon in the stand up' a possibility could be 'Move the task board next to Simon's desk'

  • Reminder - How will we remember to do this?
    Examples: 'Richard will put a reminder in Google Calendar' or 'We'll do this after the stand up each day'
Actions do not require all of the above. But if there are no suggestions for any of the columns, ask the team if they really think they will do it.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.