Draw a speedboat onto a flip chart paper. Give it a strong motor as well as a heavy anchor. Team members silently write on sticky notes what propelled the team forward and what kept it in place. One idea per note. Post the stickies motor and anchor respectively. Read out each one and discuss how you can increase 'motors' and cut 'anchors'.
Variation: Some people add an iceberg in the back of the image. The iceberg represents obstacles they already see coming.
Group discussion with varying subsets of participants Source:
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
Take a bench seat when you want to contribute to the discussion
One seat must always be empty
When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down. This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.
Prepare a flip chart with 3 columns titled 'What', 'Who', and 'Due'. Ask one participant after the other, what they want to do to advance the team. Write down the task, agree on a 'done by'-date and let them sign their name. If someone suggests an action for the whole team, the proposer needs to get buy-in (and signatures) from the others.
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source:
ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.