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Plan-ID:
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How’s your battery? (#143)

Check in on everybody’s well-being
Source: Anh Bui
If your phone battery runs low you look for a charger. With human beings it is harder to tell when they need to recharge. That’s why we use this activity to ask explicitly: Prepare a flipchart by outlining one battery per participant.

Ask each participant to color in their battery to show how much energy they currently have. Reflect together on the results, e. g. by asking “What do you notice?” – especially if someone is low on energy (“What would help you save or even gain energy?”)

Depending on how much time you want to invest you can do rounds of collecting and reflecting on:
  • What costs you energy at work?
  • What gives you energy?
  • What can you do to gain energy – short-term / long-term?

Repeat & Avoid (#80)

Brainstorm what to repeat and what behaviours to avoid
Source: Luis Goncalves
Head 2 flip charts with 'Repeat' and 'Avoid' respectively. The participants write issues for the columns on sticky notes - 1 per issue. You can also color code the stickies. Example categories are 'People', 'Process', 'Technology', ... Let everyone read out their notes and post them to the appropriate column. Are all issues unanimous?

Cause-Effect-Diagram (#25)

Find the source of problems whose origins are hard to pinpoint and lead to endless discussion
Source: Henrik Kniberg
Write the problem you want to explore on a sticky note and put it in the middle of a whiteboard. Find out why that is a problem by repeatedly asking 'So what?'. Find out the root causes by repeatedly asking 'Why (does this happen)?' Document your findings by writing more stickies and showing causal relations with arrows. Each sticky can have more than one reason and more than one consequence
Vicious circles are usually good starting points for actions. If you can break their bad influence, you can gain a lot.

Outside In (#124)

Turn blaming others into actions owned by the team
Source: Ralph Miarka and Veronika Kotrba
If your team has a tendency to see obstacles outside of their team and influence and primarily wants others to change, you can try this activity:

Draw a big rectangle on the board and another rectangle inside of it, like a picture frame. Hang all complaints and grievances that surfaced in previous phases into the frame.

Now comes the interesting twist: Explain that if they want anything in the outside frame to change, they will have to do something themselves to affect that change. Ask the team to come up with actions they can do. Put these actions into the inner rectangle (near the outer sticky they are addressing).

Debriefing Cube (#138)

Close with a reflective question from the Debriefing Cube and cards
Source: Chris Caswell and Julian Kea
A good debriefing deepens understanding, learning and sharing. Preparation: Download and assemble the Debriefing Cube and cards. During the retrospective, roll the cube. Then draw a card from the category it shows and use it to prompt a discussion. Repeat as time permits. This will broaden your debriefing options and is especially great for groups without a facilitator to enable them to effectively debrief on their own.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.