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Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

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Give me a face (#114)

Participants show how they feel by drawing a face on a tangerine
Source: Afagh Zadeh
Each team member gets a sharpie and a tangerine with a sticky note asking: 'How do you feel? Please give me a face'. After all are done drawing you go around and compare the works of art and emotions. It's a light-hearted way to set the stage.

Analyze Stories (#5)

Walk through each story handled by the team and look for possible improvements
Source: Corinna Baldauf
Preparation: Collect all stories handled during the iteration and bring them along to the retrospective.
In a group (10 people max.) read out each story. For each one discuss whether it went well or not. If it went well, capture why. If not discuss what you could do differently in the future.
Variants: You can use this for support tickets, bugs or any combination of work done by the team.

Cause-Effect-Diagram (#25)

Find the source of problems whose origins are hard to pinpoint and lead to endless discussion
Source: Henrik Kniberg
Write the problem you want to explore on a sticky note and put it in the middle of a whiteboard. Find out why that is a problem by repeatedly asking 'So what?'. Find out the root causes by repeatedly asking 'Why (does this happen)?' Document your findings by writing more stickies and showing causal relations with arrows. Each sticky can have more than one reason and more than one consequence
Vicious circles are usually good starting points for actions. If you can break their bad influence, you can gain a lot.

Divide the Dollar (#72)

How much is an action item worth to the team?
Source: Gamestorming
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.

Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.