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Round of Admiration (#76)

Participants express what they admire about one another
Source: Judith Andresen
Start a round of admiration by facing your neighbour and stating 'What I admire most about you is ...' Then your neighbour says what she admires about her neighbour and so on until the last participants admires you. Feels great, doesn't it?

#tweetmysprint (#97)

Produce the team's twitter timeline for the iteration
Source: Thomas Guest
Ask participants to write 3 or more tweets on sticky notes about the iteration they've just completed. Tweets could be on the iteration as a whole, on individual stories, a rant, or shameless self-promotion - as long as they are brief. Hash tags, emoticons, attached pictures, @usernames are all welcome. Allow ten minutes to write the tweets, then arrange them in a timeline and discuss themes, trends etc. Now invite participants to favorite, retweet and write replies to the tweets, again following up with discussion.

Pessimize (#74)

If we had ruined the last iteration what would we have done?
Source: Judith Andresen
You start the activity by asking: 'If we had completely ruined last iteration what would we have done?' Record the answers on a flip chart. Next question: 'What would be the opposite of that?' Record it on another flip chart. Now ask participants to comment the items on the 'Opposite'-chart by posting sticky notes answering 'What keeps us from doing this?'. Hand out different colored sticky notes to comment on the comments, asking 'Why is it like this?'.

Divide the Dollar (#72)

How much is an action item worth to the team?
Source: Gamestorming
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.

Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.

AHA! (#60)

Throw a ball around and uncover learning
Source: Catherine Louis and Stefan Haas via Amber Haley
Throw a ball (e.g. koosh ball) around the team and uncover positive thoughts and learning experiences. Give out a question at the beginning that people answer when they catch the ball, such as:
  • One thing I learned in the last iteration
  • One awesome thing someone else did for me
Depending on the question it might uncover events that are bugging people. If any alarm bells go off, dig a little deeper. With the '1 nice thing'-question you usually close on a positive note.

(#)


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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.