Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

Is this your first retrospective? Start here!
Are you running your retrospectives with Miro? Create prettier boards faster with the giant Retromat Miroboard Mega Template!

Check out the Mega Template
Plan-ID:
Replaced by JS

Agile Values Cheer Up (#90)

Remind each other of agile values you displayed
Source: Jesus Mendez
Draw 4 large bubbles and write one of the agile core values into each:
  1. Individuals and their interactions
  2. Delivering working software
  3. Customer collaboration
  4. Responding to change
Ask participants to write down instances when their colleagues have displayed one of the values - 1 cheerful sticky note per example. In turn, let everyone post their note in the corresponding bubble and read them out loud. Rejoice in how you embody agile core values :)

Laundry Day (#98)

Which things are clear and feel good and which feel vague and implicit?
Source: Katrin Dreyer
Use this activity if you suspect the team to make lots of unconscious decisions hardly ever questioning anything. You can figure out what things need to be talked about to get an explicit grasp of them.

You need:
  • about 3 metres of string as the clothesline
  • about 20 clothes pins
  • a white shirt (cut from paper)
  • a pair of dirty pants (cut from paper)
Hang up the clothesline and mark the middle, e.g. with a ribbon. Hang up the clean shirt on one side and the dirty pants on the other. Ask the team now to write items onto index cards for each of the two categories: 'Clean - Clear and well understood' and 'Dirty - Unclear and confusing'. Hang up the notes with clothespins and re-arrange them into clusters. Now the team picks 2 'dirty' and 2 'clean' topics they want to talk about, e.g. by dot voting.

Like to like (#6)

Participants match quality cards to their own Start-Stop-Continue-proposals
Source: Agile Retrospectives
Preparation: ca. 20 quality cards, i.e. colored index cards with unique words such as fun, on time, clear, meaningful, awesome, dangerous, nasty
Each team member has to write at least 9 index cards: 3 each with things to start doing, keep doing and stop doing. Choose one person to be the first judge. The judge turns the first quality card. From their own cards each member chooses the best match for this word and places it face down on the table.The last one to choose has to take their card back on their hand. The judge shuffles all submitted cards, turns them one by one and rules the best fit = winning card. All submitted cards are discarded. The submitter of the winning card receives the quality card. The person left of the judge becomes the new judge.
Stop when everyone runs out of cards (6-9 rounds). Whoever has the most quality cards wins. Debrief by asking for takeaways.
(Game is based on 'Apples to Apples')

Problem Solving Tree (#96)

Got a big goal? Find the steps that lead to it
Source: Bob Sarni, described by Karen Greaves
Hand out sticky notes and markers. Write the big problem you want to solve onto a note and stick it to the top of a wall or big board. Ask the participants to write down ideas of what they can do to solve the problem. Post them one level below the original problem. Repeat this for each note on the new level. For every idea ask whether it can be done in a single iteration and if everyone understands what they need to do. If the answer is no, break it down and create another level in the problem solving tree.

Once you have lower levels that are well understood and easy to implement in a single iteration, dot vote to decide which to tackle in the next iteration.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.