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Agile Values Cheer Up (#90)

Remind each other of agile values you displayed
Source: Jesus Mendez
Draw 4 large bubbles and write one of the agile core values into each:
  1. Individuals and their interactions
  2. Delivering working software
  3. Customer collaboration
  4. Responding to change
Ask participants to write down instances when their colleagues have displayed one of the values - 1 cheerful sticky note per example. In turn, let everyone post their note in the corresponding bubble and read them out loud. Rejoice in how you embody agile core values :)

Movie Critic (#110)

Imagine your last iteration was a movie and write a review about it
Source: Isabel Corniche
Introduce the activity by asking: Imagine your last iteration was a movie and you had to write a review:
  • What was the genre of the movie (e.g. horror, drama, ...)?
  • What was the (central) theme? Describe in 2-3 words.
  • Was there a big twist (e.g. a bad guy)?
  • What was the ending like (e.g. happy-end, cliffhanger) and did you expect it?
  • What was your personal highlight?
  • Would you recommend it to a colleague?
Give each team member a piece of paper and 5 minutes to silently ponder the questions. In the meantime (or before the session) divide a flip chart in 7 columns headed with 'Genre', 'Theme', 'Twist', 'Ending', 'Expected?', 'Highlight', 'Recommend?'. When everyone has finished writing, fill out the flip chart while each participant reads out their notes.
Afterwards look at the finished table and lead a discussion about
  • What's standing out?
  • What patterns do you see? What do they mean for you as a team?
  • Suggestions on how to continue?

Learning Matrix (#9)

Team members brainstorm in 4 categories to quickly list issues
Source: Agile Retrospectives
After discussing the data from Phase 2 show a flip chart with 4 quadrants labeled ':)', ':(', 'Idea!', and 'Appreciation'. Hand out sticky notes.
  • The team members can add their input to any quadrant. One thought per sticky note.
  • Cluster the notes.
  • Hand out 6-10 dots for people to vote on the most important issues.
This list is your input for Phase 4.

Dot Voting - Starfish (#49)

Collect what to start, stop, continue, do more and less of
Source: Pat Kua
Draw 5 spokes on a flip chart paper, dividing it into 5 segments. Label them 'Start', 'Stop', 'Continue', 'Do More' and 'Do less'. Participants write their proposals on sticky notes and put them in the appropriate segment. After clustering stickies that capture the same idea, dot vote on which suggestions to try.

SaMoLo (More of, Same of, Less of) (#17)

Get course corrections on what you do as a facilitator
Source: Fairly good practices
Divide a flip chart in 3 sections titled 'More of', 'Same of', and 'Less of'. Ask participants to nudge your behaviour into the right direction: Write stickies with what you should do more, less and what is exactly right. Read out and briefly discuss the stickies section-wise.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.