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Team members brainstorm in 4 categories to quickly list issues
After discussing the data from Phase 2 show a flip chart with 4 quadrants labeled ':)', ':(', 'Idea!', and 'Appreciation'. Hand out sticky notes.
The team members can add their input to any quadrant. One thought per sticky note.
Cluster the notes.
Hand out 6-10 dots for people to vote on the most important issues.
This list is your input for Phase 4.
Set the stage
State an affirmative goal for the session
Concentrate on positive aspects instead of problems by setting an affirmative goal, e.g.
Let's find ways to amplify our strengths in process and teamwork
Let's find out how to extend our best uses of engineering practices and methods
We'll look at our best working relationships and find ways to build more relationships like that
We'll discover where we added the most value during our last iteration to increase the value we'll add during the next
Set the stage
Create a happiness histogram to get people talking
Prepare a flip chart with a horizontal scale from 1 (Unhappy) to 5 (Happy).
One team member after the other places their sticky note according to their happiness and comment on their placement
If anything noteworthy comes from the reason, let the team choose to either discuss it there and then or postpone it for later in the retrospective
If someone else has the same score, they place their sticky above the placed one, effectively forming a histogram
activities, allowing for
) and we are constantly adding more.
Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can
follow her on Twitter
. If you like Retromat you might also like
summaries on Wall-Skills.com
. As Integral Coach and
he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can
follow him on Twitter
. Photo © Ina Abraham.