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Plan-ID:
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Greetings from the Iteration (#85)

Each team member writes a postcard about the last iteration
Source: Filipe Albero Pomar
Remind the team what a postcard looks like:
  • An image on the front,
  • a message on one half of the back,
  • the address and stamp on the other half.
Distribute blank index cards and tell the team they have 10 minutes to write a postcard to a person the whole team knows (i.e. an ex-colleague). When the time is up, collect and shuffle the cards before re-distributing them. Team members take turns to read out loud the postcards they got.

Quartering - Identify boring stories (#64)

Categorize stories in 2 dimensions to identify boring ones
Source: Wayne D. Grant
Draw a big square and divide it into 2 columns. Label them 'Interesting' and 'Dull'. Let the team write down everything they did last iteration on stickies and put it into the appropriate column. Have them add a rough estimate of how long it took on each of their own stickies.
Now add a horizontal line so that your square has 4 quadrants. Label the top row 'Short' (took hours) and the bottom row 'Long' (took days). Rearrange the stickies in each column.
The long and dull stories are now nicely grouped to 'attack' in subsequent phases.

(Splitting the assessment into several steps, improves focus. You can adapt Quartering for lots of other 2-dimensional categorizations.)

Brainwriting (#66)

Written brainstorming levels the playing field for introverts
Source: Prof. Bernd Rohrbach
Pose a central question, such as 'What actions should we take in the next iteration to improve?'. Hand out paper and pens. Everybody writes down their ideas. After 3 minutes everyone passes their paper to their neighbour and continues to write on the one they've gotten. As soon as they run out of ideas, they can read the ideas that are already on the paper and extend them. Rules: No negative comments and everyone writes their ideas down only once. (If several people write down the same idea, that's okay.)
Pass the papers every 3 minutes until everyone had every paper. Pass one last time. Now everyone reads their paper and picks the top 3 ideas. Collect all top 3's on a flip chart for the next phase.

Merge (#21)

Condense many possible actions down to just two the team will try
Source: Lydia Grawunder & Sebastian Nachtigall
Hand out index cards and markers. Tell everyone to write down the two actions they want to try next iteration - as concretely as possible (SMART). Then everyone pairs up with their neighbor and both together must merge their actions into a single list with two actions. The pairs form groups of 4. Then 8. Now collect every group's two action items and have a vote on the final two.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.