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Plan-ID:
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Greetings from the Iteration (#85)

Each team member writes a postcard about the last iteration
Source: Filipe Albero Pomar
Remind the team what a postcard looks like:
  • An image on the front,
  • a message on one half of the back,
  • the address and stamp on the other half.
Distribute blank index cards and tell the team they have 10 minutes to write a postcard to a person the whole team knows (i.e. an ex-colleague). When the time is up, collect and shuffle the cards before re-distributing them. Team members take turns to read out loud the postcards they got.

Timeline (#4)

Participants write down significant events and order them chronologically
Source: Agile Retrospectives
Divide into groups with 5 or less people each. Distribute cards and markers. Give participants 10min to note down memorable and / or personally significant events. It's about gathering many perspectives. Consensus would be detrimental. All participants post their cards and order them. It's okay to add cards on the fly. Analyze.
Color Coding can help to see patterns, e.g.:
  • Emotions
  • Events (technical, organization, people, ...)
  • Function (tester, developer, manager, ...)

Set Course (#113)

Imagine you're on a voyage - Cliffs and treasures await
Source: Katrin Dreyer
Imagine you're navigating a boat instead of a product or service. Ask the crew the following questions:
  1. Where is a treasure to be found? (New things worth trying)
  2. Where is a cliff to be safe from? (What makes the team worry)
  3. Keep course for ... (What existing processes go well?)
  4. Change course for... (What existing processes go badly)

Circles & Soup / Circle of Influence (#29)

Create actions based on how much control the team has to carry them out
Source: Diana Larsen who adapted it from 'Seven Habits of Highly Effective People' by Stephen Covey and Circle of Influence and Concern' by Jim Bullock
Prepare a flip chart with 3 concentric circles, each big enough to put stickies in. Label them 'Team controls - Direct action', 'Team influences - Persuasive/recommending action' and 'The soup - Response action', from innermost to outermost circle respectively. ('The soup' denotes the wider system the team is embedded into.) Take your insights from the last phase and put them in the appropriate circle.
The participants write down possible actions in pairs of two. Encourage them to concentrate on issues in their circle of influence. The pairs post their action plans next to the respective issue and read it out loud. Agree on which plans to try (via discussion, majority vote, dot voting, ...)

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.