Everybody sums up the last iteration in 3 words Source:
Ask everyone to describe the last iteration with just 3 words. Give them a minute to come up with something, then go around the team. This helps people recall the last iteration so that they have some ground to start from.
The team nominates stories for awards and reflects on the winners Source:
Display all stories completed in the last iterations on a board. Create 3 award categories (i.e. boxes on the board):
Most annoying story
... 3rd category invented by the team ...
Ask the team to 'nominate' stories by putting them in one of the award boxes. For each category: Dot-vote and announce the winner. Ask the team why they think the user story won in this category and let the team reflect on the process of completing the tasks - what went good or wrong.
How much is an action item worth to the team? Source:
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.
Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source:
ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.