Everyone in the team states their goal for the retrospective, i.e. what they want out of the meeting. Examples of what participants might say:
I'm happy if we get 1 good action item
I want to talk about our argument about unit tests and agree on how we'll do it in the future
I'll consider this retro a success, if we come up with a plan to tidy up $obscureModule
[You can check if these goals were met if you close with activity #14.]
[The Meet - Core Protocol, which inspired this activity, also describes 'Alignment Checks': Whenever someone thinks the retrospective is not meeting people's needs they can ask for an Alignment Check. Then everyone says a number from 0 to 10 which reflects how much they are getting what they want. The person with the lowest number takes over to get nearer to what they want.]
Which things are clear and feel good and which feel vague and implicit? Source:
Use this activity if you suspect the team to make lots of unconscious decisions hardly ever questioning anything. You can figure out what things need to be talked about to get an explicit grasp of them.
about 3 metres of string as the clothesline
about 20 clothes pins
a white shirt (cut from paper)
a pair of dirty pants (cut from paper)
Hang up the clothesline and mark the middle, e.g. with a ribbon. Hang up the clean shirt on one side and the dirty pants on the other. Ask the team now to write items onto index cards for each of the two categories: 'Clean - Clear and well understood' and 'Dirty - Unclear and confusing'. Hang up the notes with clothespins and re-arrange them into clusters. Now the team picks 2 'dirty' and 2 'clean' topics they want to talk about, e.g. by dot voting.
Group discussion with varying subsets of participants Source:
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
Take a bench seat when you want to contribute to the discussion
One seat must always be empty
When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down. This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.
Visualize promise and ease of possible courses of actions to help pick Source:
Reveal a previously drawn tree. Hand out round index cards and instruct participants to write down the actions they would like to take - one per card. When everyone's finished, collect the cards, shuffle and read them out one by one. Place each 'fruit' according to the participants' assessment:
Is it easy to do? Place it lower. Hard? More to the top.
Does it seem very beneficial? Place it more to the left. Value is dubious at best? To the right.
The straightforward choice is to pick the bottom left fruit as action items. If this is not consensus, you can either have a short discussion to agree on some actions or dot vote.
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source:
ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.