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Round of Admiration (#76)

Participants express what they admire about one another
Source: Judith Andresen
Start a round of admiration by facing your neighbour and stating 'What I admire most about you is ...' Then your neighbour says what she admires about her neighbour and so on until the last participants admires you. Feels great, doesn't it?

Mad Sad Glad (#7)

Collect events when team members felt mad, sad, or glad and find the sources
Source: Agile Retrospectives
Put up three posters labeled 'mad', 'sad', and 'glad' (or >:(, :(, :) alternatively). Team members write down one event per color coded card, when they've felt that way. When the time is up have everyone post their cards to the appropriate posters. Cluster the cards on each poster. Ask the group for cluster names.
Debrief by asking:
  • What's standing out? What's unexpected?
  • What was difficult about this task? What was fun?
  • What patterns do you see? What do they mean for you as a team?
  • Suggestions on how to continue?

BYOSM - Build your own Scrum Master (#94)

The team assembles the perfect SM & takes different points of view
Source: Fabian Schiller
Draw a Scrum Master on a flipchart with three sections on him/her: brain, heart, stomach.
  • Round 1: 'What properties does your perfect SM display?'
    Ask them to silently write down one trait per note. Let participants explain their notes and put them on the drawing.
  • Round 2: 'What does the perfect SM have to know about you as a team so that he/she can work with you well?'
  • Round 3: 'How can you support your SM to do a brilliant job?'
You can adapt this activity for other roles, e.g. BYOProductOwner.

Divide the Dollar (#72)

How much is an action item worth to the team?
Source: Gamestorming
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.

Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.

AHA! (#60)

Throw a ball around and uncover learning
Source: Catherine Louis and Stefan Haas via Amber Haley
Throw a ball (e.g. koosh ball) around the team and uncover positive thoughts and learning experiences. Give out a question at the beginning that people answer when they catch the ball, such as:
  • One thing I learned in this retrospective
  • One awesome thing someone else did for me
Depending on the question it might uncover events that are bugging people. If any alarm bells go off, dig a little deeper. With the '1 nice thing'-question you usually close on a positive note.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.