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Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

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Round of Admiration (#76)

Participants express what they admire about one another
Source: Judith Andresen
Start a round of admiration by facing your neighbour and stating 'What I admire most about you is ...' Then your neighbour says what she admires about her neighbour and so on until the last participants admires you. Feels great, doesn't it?

Appreciative Inquiry (#65)

Lift everyone's spirit with positive questions
Source: Doug Bradbury, adapted for SW development by Corinna Baldauf
This is a round-based activity. In each round you ask the team a question, they write down their answers (gives everyone time to think) and then read them out to the others.
Questions proposed for Software Development teams:
  1. When was the last time you were really engaged / animated / productive? What did you do? What had happened? How did it feel?
  2. From an application-/code-perspective: What is the awesomest stuff you've built together? What makes it great?
  3. Of the things you built for this company, which has the most value? Why?
  4. When did you work best with the Product Owner? What was good about it?
  5. When was your collaboration best?
  6. What was your most valuable contribution to the developer community (of this company)? How did you do it?
  7. Leave your modesty at the door: What is the most valuable skill / character trait you contribute to the team? Examples?
  8. What is your team's most important trait? What sets you apart?

('Remember the Future' (#37) works well as the next step.)

Learning Matrix (#9)

Team members brainstorm in 4 categories to quickly list issues
Source: Agile Retrospectives
After discussing the data from Phase 2 show a flip chart with 4 quadrants labeled ':)', ':(', 'Idea!', and 'Appreciation'. Hand out sticky notes.
  • The team members can add their input to any quadrant. One thought per sticky note.
  • Cluster the notes.
  • Hand out 6-10 dots for people to vote on the most important issues.
This list is your input for Phase 4.

Dot Voting - Keep, Drop, Add (#38)

Brainstorm what behaviors to keep, drop & add and pick the top initiatives
Source: Agile Retrospectives
Divide a flip chart into boxes headed with 'Keep', 'Drop' and 'Add'. Ask your participants to write concrete proposals for each category - 1 idea per index card. Let them write in silence for a few minutes. Let everyone read out their notes and post them to the appropriate category. Lead a short discussion on what the top 20% beneficial ideas are. Vote on it by distributing dots or X's with a marker, e.g. 1, 2, and 3 dots for each person to distribute. The top 2 or 3 become your action items.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.