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Plan-ID:
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3 for 1 - Opening (#70)

Check satisfaction with iteration results, communication & mood all at once
Source: Judith Andresen
Prepare a flip chart with a co-ordinate plane on it. The Y-axis is 'Satisfaction with iteration result'. The X-axis is 'Number of times we coordinated'. Ask each participant to mark where their satisfaction and perceived touch points intersect - with an emoticon showing their mood (not just a dot).Discuss surprising variances and extreme moods.
(Vary the X-axis to reflect current team topics, e.g. 'Number of times we pair programmed'.)

Retro Wedding (#89)

Collect examples for something old, new, borrowed and blue
Source: Jordan Morris, via Todd Galloway
Analogue to an anglo-american wedding custom ask the team to give examples for the following categories:
  • Something Old
    Positive feedback or constructive criticism on established practice
  • Something New
    Positive feedback or constructive criticism on experiments in progress
  • Something Borrowed
    Tool/idea from another team, the Web or yourself for a potential experiment
  • Something Blue
    Any blocker or source of sadness
One example per sticky note. There's only one rule: If someone contributes to the 'Something Blue' column, s/he must also have a positive comment in at least 1 other column.

Everyone posts their stickies in the appropriate column on the board and describes it briefly.

Perfection Game (#20)

What would make the next iteration a perfect 10 out of 10?
Source: Ben Linders
Prepare a flip chart with 2 columns, a slim one for 'Rating' and a wide one for 'Actions'. Everyone rates the last iteration on a scale from 1 to 10. Then they have to suggest what action(s) would make the next iteration a perfect 10.

Three by Three (#125)

Build on each other's ideas to create a great action item
Source: Simon Tomes
This silent brainstorming technique helps the team come up with truly creative solutions and gives quiet people equal footing:

  • Everyone writes 3 sticky notes with 1 action idea each
  • Go around the room and pitch each idea in 15 seconds
  • Gather all stickies so that everyone can see them
  • Each team member adds their name to the sticky note that inspires them the most
  • Take off all ideas without a name on them
Repeat this process 2 more times. Afterwards, everyone can dot vote to determine which action(s) the team is going to implement.

Debriefing Cube (#138)

Close with a reflective question from the Debriefing Cube and cards
Source: Chris Caswell and Julian Kea
A good debriefing deepens understanding, learning and sharing. Preparation: Download and assemble the Debriefing Cube and cards. During the retrospective, roll the cube. Then draw a card from the category it shows and use it to prompt a discussion. Repeat as time permits. This will broaden your debriefing options and is especially great for groups without a facilitator to enable them to effectively debrief on their own.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.