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Plan-ID:
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3 for 1 - Opening (#70)

Check satisfaction with iteration results, communication & mood all at once
Source: Judith Andresen
Prepare a flip chart with a co-ordinate plane on it. The Y-axis is 'Satisfaction with iteration result'. The X-axis is 'Number of times we coordinated'. Ask each participant to mark where their satisfaction and perceived touch points intersect - with an emoticon showing their mood (not just a dot).Discuss surprising variances and extreme moods.
(Vary the X-axis to reflect current team topics, e.g. 'Number of times we pair programmed'.)

Sailboat / Speedboat (#19)

Analyze what forces push you forward and what pulls you back
Source: Luke Hohmann, found at Mike Griffiths
Draw a sailboat (or speedboat) onto a flip chart paper. Give it big sails (motor) as well as a heavy anchor. Team members silently write on sticky notes what propelled the team forward and what kept it in place. One idea per note. Post the stickies to sails (motor) and anchor respectively. Read out each one and discuss how you can increase wind (motor power) and cut anchors.

Variation: Some people add an iceberg in the back of the image. The iceberg represents obstacles they already see coming.

Snow Mountain (#118)

Address problematic burndowns and scope creep
Source: Olivier Fortier
This activity is helpful when a team is constantly dealing with additional requests and scope creep. Use the burndown chart of problematic sprints to draw snowy mountains with the same outline. Add a few trees here and there. Print drawings of kids in various sledging situations such as kid sledging down fast, kid sledging and being scared, kid with a sledge looking bored, etc. (You can use Google image search with 'kid sledging drawing').

In teams of 2 or 3, ask the team members to identify which kid's reaction goes with which part of the mountain.
Example: If the mountain is flat, the kid might be bored. If you're facing a wall, the kid might be scared.

You can then discuss the team's reaction facing their own burndowns.

Take a Stand - Line Dance (#48)

Get a sense of everyone's position and reach consensus
Source: Nick Oostvogels
When the team can't decide between two options, create a big scale (i.e. a long line) on the floor with masking tape. Mark one end as option A) and the other as option B). Team members position themselves on the scale according to their preference for either option. Now tweak the options until one option has a clear majority.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.