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Plan-ID:
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Happiness Histogram (#59)

Create a happiness histogram to get people talking
Source: Mike Lowery via Niko Felger
Prepare a flip chart with a horizontal scale from 1 (Unhappy) to 5 (Happy).
  • One team member after the other places their sticky note according to their happiness and comment on their placement
  • If anything noteworthy comes from the reason, let the team choose to either discuss it there and then or postpone it for later in the retrospective
  • If someone else has the same score, they place their sticky above the placed one, effectively forming a histogram

Laundry Day (#98)

Which things are clear and feel good and which feel vague and implicit?
Source: Katrin Dreyer
Use this activity if you suspect the team to make lots of unconscious decisions hardly ever questioning anything. You can figure out what things need to be talked about to get an explicit grasp of them.

You need:
  • about 3 metres of string as the clothesline
  • about 20 clothes pins
  • a white shirt (cut from paper)
  • a pair of dirty pants (cut from paper)
Hang up the clothesline and mark the middle, e.g. with a ribbon. Hang up the clean shirt on one side and the dirty pants on the other. Ask the team now to write items onto index cards for each of the two categories: 'Clean - Clear and well understood' and 'Dirty - Unclear and confusing'. Hang up the notes with clothespins and re-arrange them into clusters. Now the team picks 2 'dirty' and 2 'clean' topics they want to talk about, e.g. by dot voting.

Cause-Effect-Diagram (#25)

Find the source of problems whose origins are hard to pinpoint and lead to endless discussion
Source: Henrik Kniberg
Write the problem you want to explore on a sticky note and put it in the middle of a whiteboard. Find out why that is a problem by repeatedly asking 'So what?'. Find out the root causes by repeatedly asking 'Why (does this happen)?' Document your findings by writing more stickies and showing causal relations with arrows. Each sticky can have more than one reason and more than one consequence
Vicious circles are usually good starting points for actions. If you can break their bad influence, you can gain a lot.

Open Items List (#24)

Participants propose and sign up for actions
Source: Corinna Baldauf, inspired by this list
Prepare a flip chart with 3 columns titled 'What', 'Who', and 'Due'. Ask one participant after the other, what they want to do to advance the team. Write down the task, agree on a 'done by'-date and let them sign their name.
If someone suggests an action for the whole team, the proposer needs to get buy-in (and signatures) from the others.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.