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Happiness Histogram (#59)

Create a happiness histogram to get people talking
Source: Mike Lowery via Niko Felger
Prepare a flip chart with a horizontal scale from 1 (Unhappy) to 5 (Happy).
  • One team member after the other places their sticky note according to their happiness and comment on their placement
  • If anything noteworthy comes from the reason, let the team choose to either discuss it there and then or postpone it for later in the retrospective
  • If someone else has the same score, they place their sticky above the placed one, effectively forming a histogram

Delay Display (#127)

What's the current delay? And where are we going again?
Source: Christian Schafmeister
Draw a table with 3 columns. Head the first one 'Destination', the second one 'Delay' and the last one 'Announcement'.

Introduce the scenario: 'You are at a train station. Where is your train going? (It can be anything, a fictional or a real place.) How much of a delay does the train currently have? And what is the announcement? Why is there a delay? (This can be a real reason or modeled after the typical announcements.)'

Each team member fills out 3 sticky notes, 1 for each column. Going around the circle, each team member posts their notes and explains briefly, why they're going to destination X and why there's a delay (or not).

Trains and train delays are very familiar in Germany. Depending on your country and culture you might want to pick a different mode of transportation.

Like to like (#6)

Participants match quality cards to their own Start-Stop-Continue-proposals
Source: Agile Retrospectives
Preparation: ca. 20 quality cards, i.e. colored index cards with unique words such as fun, on time, clear, meaningful, awesome, dangerous, nasty
Each team member has to write at least 9 index cards: 3 each with things to start doing, keep doing and stop doing. Choose one person to be the first judge. The judge turns the first quality card. From their own cards each member chooses the best match for this word and places it face down on the table.The last one to choose has to take their card back on their hand. The judge shuffles all submitted cards, turns them one by one and rules the best fit = winning card. All submitted cards are discarded. The submitter of the winning card receives the quality card. The person left of the judge becomes the new judge.
Stop when everyone runs out of cards (6-9 rounds). Whoever has the most quality cards wins. Debrief by asking for takeaways.
(Game is based on 'Apples to Apples')

Maximize Follow Through (#117)

Think about how the team will follow up and set yourselves up for success
Source: Chris Rimmer
Prepare a flip chart with 4 columns titled 'Action', 'Motivation', 'Ease' and 'Reminder'. Write down the list of actions the team wants to take in the first column. Read out each action and fill in the other columns by asking:
  • Motivation - How can we motivate ourselves to do this?
    Examples: 'Jane will own this and report back at the next retrospective', or 'We'll reward ourselves with cake on Friday if we do this every day'

  • Ease - How can we make it easy to do?
    Example: For an action 'Start involving Simon in the stand up' a possibility could be 'Move the task board next to Simon's desk'

  • Reminder - How will we remember to do this?
    Examples: 'Richard will put a reminder in Google Calendar' or 'We'll do this after the stand up each day'
Actions do not require all of the above. But if there are no suggestions for any of the columns, ask the team if they really think they will do it.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.