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Happiness Histogram (#59)

Create a happiness histogram to get people talking
Source: Mike Lowery via Niko Felger
Prepare a flip chart with a horizontal scale from 1 (Unhappy) to 5 (Happy).
  • One team member after the other places their sticky note according to their happiness and comment on their placement
  • If anything noteworthy comes from the reason, let the team choose to either discuss it there and then or postpone it for later in the retrospective
  • If someone else has the same score, they place their sticky above the placed one, effectively forming a histogram

Genie in a Bottle (#116)

Playfully explore unmet needs
Source: Özer Özker & Anke Bartels
Present the following scenario to the participants: You have freed a genie from its bottle and you're granted the customary 3 wishes. What do you wish for? Please make
  • one wish for yourself
  • one wish for your team
  • one wish for all the people in the world
Cheating (i.e. wishing for more wishes or more genies) is not allowed!

Let everybody present their wishes. Optionally you can then dot-vote on the best or most appreciated wishes.

Company Map (#68)

Draw a map of the company as if it was a country
Source: Judith Andresen
Hand out pens and paper. Pose the question 'What if the company / department / team was territory? What would a map for it look like? What hints would you add for save travelling?' Let participants draw for 5-10 minutes. Hang up the drawings. Walk through each one to clarify and discuss interesting metaphors.

Circle of Questions (#11)

Asking and answering go around the team circle - an excellent way to reach consensus
Source: Agile Retrospectives
Everyone sits in a circle. Begin by stating that you'll go round asking questions to find out what you want to do as a group. You start by asking your neighbor the first question, e.g. 'What is the most important thing we should start in the next iteration?' Your neighbor answers and asks her neighbor a related question. Stop when consensus emerges or the time is up. Go around at least once, so that everybody is heard!

Debriefing Cube (#138)

Close with a reflective question from the Debriefing Cube and cards
Source: Chris Caswell and Julian Kea
A good debriefing deepens understanding, learning and sharing. Preparation: Download and assemble the Debriefing Cube and cards. During the retrospective, roll the cube. Then draw a card from the category it shows and use it to prompt a discussion. Repeat as time permits. This will broaden your debriefing options and is especially great for groups without a facilitator to enable them to effectively debrief on their own.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.