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Plan-ID:
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Constellation - Opening (#52)

Let the participants affirm or reject statements by moving around
Source: Lyssa Adkins via Luis Goncalves
Place a circle or sphere in the middle of a free space. Let the team gather around it. Explain that the circle is the center of approval: If they agree to a statement they should move towards it, if they don't, they should move as far outwards as their degree of disagreement. Now read out statements, e.g.
  • I feel I can talk openly in this retrospective
  • I am satisfied with the last iteration
  • I am happy with the quality of our code
  • I think our continuous integration process is mature
Watch the constellations unfold. Ask questions about people's observations, such as which constellations were surprising.
This can also be a closing activity (#53).

Genie in a Bottle (#116)

Playfully explore unmet needs
Source: Özer Özker & Anke Bartels
Present the following scenario to the participants: You have freed a genie from its bottle and you're granted the customary 3 wishes. What do you wish for? Please make
  • one wish for yourself
  • one wish for your team
  • one wish for all the people in the world
Cheating (i.e. wishing for more wishes or more genies) is not allowed!

Let everybody present their wishes. Optionally you can then dot-vote on the best or most appreciated wishes.

Snow Mountain (#118)

Address problematic burndowns and scope creep
Source: Olivier Fortier
This activity is helpful when a team is constantly dealing with additional requests and scope creep. Use the burndown chart of problematic sprints to draw snowy mountains with the same outline. Add a few trees here and there. Print drawings of kids in various sledging situations such as kid sledging down fast, kid sledging and being scared, kid with a sledge looking bored, etc. (You can use Google image search with 'kid sledging drawing').

In teams of 2 or 3, ask the team members to identify which kid's reaction goes with which part of the mountain.
Example: If the mountain is flat, the kid might be bored. If you're facing a wall, the kid might be scared.

You can then discuss the team's reaction facing their own burndowns.

Open Items List (#24)

Participants propose and sign up for actions
Source: Corinna Baldauf, inspired by this list
Prepare a flip chart with 3 columns titled 'What', 'Who', and 'Due'. Ask one participant after the other, what they want to do to advance the team. Write down the task, agree on a 'done by'-date and let them sign their name.
If someone suggests an action for the whole team, the proposer needs to get buy-in (and signatures) from the others.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.