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Plan-ID:
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Take a Stand - Opening (#43)

Participants take a stand, indicating their satisfaction with the iteration
Source: Corinna Baldauf, inspired by Christoph Pater
Create a big scale (i.e. a long line) on the floor with masking tape. Mark one end as 'Great' and the other as 'Bad'. Let participants stand on the scale according to their satisfaction with the last iteration. Ask people what they notice.
Psychologically, taking a stand physically is different from just saying something. It's more 'real'.
You can reuse the scale if you close with activity #44.

Expectations (#62)

What can others expect of you? What can you expect of them?
Source: Valerie Santillo
Give each team member a piece of paper. The lower half is blank. The top half is divided into two sections:
  • What my team mates can expect from me
  • What I expect from my team mates
Each person fills out the top half for themselves. When everyone is finished, they pass their paper to the left and start reviewing the sheet that was passed to them. In the lower half they write what they personally expect from that person, sign it and pass it on.
When the papers made it around the room, take some time to review and share observations.

Park Bench (#41)

Group discussion with varying subsets of participants
Source: Diana Larsen
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
  • Take a bench seat when you want to contribute to the discussion
  • One seat must always be empty
  • When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down.
This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.

Landscape Diagram (#100)

Assess action items based on how clear they are and take your pick
Source: Diana Larsen adapted it from Human Systems Dynamics Institute
This activity is helpful when a team is facing an ambiguous, volatile, uncertain or complex set of problems and has many suggested action items to choose from.

Draw a Landscape Diagram, i.e. an x-axis labeled 'Certainty about approach' and a y-axis labeled 'Agreement on issue'. Both go from low certainty / agreement in their mutual origin to high towards the top / right. For each action item ask 'How much agreement do we have that solving this problem would have a great beneficial impact? How certain are we about the first steps toward a solution?' Place the note on the diagram accordingly.
When all actions are placed, shortly discuss the 'map' you created. Which actions will give the greatest benefit in the next iteration? Which are more long term?

Choose 2 actions from the simple / ordered area of the map or 1 action from the complex area.

Feedback Door - Smilies (#23)

Gauge participants' satisfaction with the retro in minimum time using smilies
Source: Boeffi
Draw a ':)', ':|', and ':(' on a sheet of paper and tape it against the door. When ending the retrospective, ask your participants to mark their satisfaction with the session with an 'x' below the applicable smily.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.