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Postcards (#42)

Participants pick a postcard that represents their thoughts / feelings
Source: Corinna Baldauf
Bring a stack of diverse postcards - at least 4 four times as many as participants. Scatter them around the room and instruct team members to pick the postcard that best represents their view of the last iteration. After choosing they write down three keywords describing the postcard, i.e. iteration, on index cards. In turn everyone hangs up their post- and index cards and describes their choice.

Tell a Story with Shaping Words (#93)

Each participant tells a story about the last iteration that contains certain words
Source: Philip Rogers
Provide everyone with something to write down their story. Then introduce the shaping words, which influence the story to be written:
  • If the last iteration could have been better:
    You set a couple of shaping words, e.g. such as 'mad, sad, glad' or 'keep, drop, add'. Additionally they have to write their story in first person. This avoids blaming others.
  • If the last iteration was successful:
    The team can either choose their own set of words or you can provide random words to unleash the team's creativity.
Now each participant writes a story of no more than 100 words about last iteration. They have to use each shaping word at least once. Timebox this to 5-10 minutes.
When everyone's finished, they read out their stories. Afterwards lead a discussion about common themes of the stories.

Park Bench (#41)

Group discussion with varying subsets of participants
Source: Diana Larsen
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
  • Take a bench seat when you want to contribute to the discussion
  • One seat must always be empty
  • When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down.
This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.

Planning Poker Voting (#99)

Use your Planning Poker cards for un-influenced voting
Source: Andreas Ratsch
If you've got very influential and / or shy team members you can re-use Planning Poker cards to vote simultaneously:

Write all suggested actions on sticky notes and put them onto a wall. Hand out an ordered deck of Planning Poker cards to each participant. Count the proposals and remove that many cards from the back of the card decks. If you've got 5 suggestions you might have cards '1', '2', '3', '5', and '8'. This depends on your deck (some have a '1/2' card). It doesn't matter, as long as all participants have the same set of values.

Explain the rules: Choose a card for each suggestion. Choose a low value if the action is not worth doing in your opinion. Choose a high value if the action is worth starting next iteration.

Give them a minute to sort out their internal ranking and then present the first suggested action. Everybody chooses a card and they reveal them at the same time. Add the numbers from all cards and write the sum onto the action. Remove the used poker cards. Repeat this for all actions. If you have more actions than poker values the players can show 'no card' (counting 0) for the appropriate number of times.

Implement the action with the highest sum in the next iteration. Add more actions only if there's team consensus to do so.

Feedback Door - Smilies (#23)

Gauge participants' satisfaction with the retro in minimum time using smilies
Source: Boeffi
Draw a ':)', ':|', and ':(' on a sheet of paper and tape it against the door. When ending the retrospective, ask your participants to mark their satisfaction with the session with an 'x' below the applicable smily.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.