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Plan-ID:
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Postcards (#42)

Participants pick a postcard that represents their thoughts / feelings
Source: Corinna Baldauf
Bring a stack of diverse postcards - at least 4 four times as many as participants. Scatter them around the room and instruct team members to pick the postcard that best represents their view of the last iteration. After choosing they write down three keywords describing the postcard, i.e. iteration, on index cards. In turn everyone hangs up their post- and index cards and describes their choice.

Back to the Future (#141)

You take the DeLorean back to the beginning of the project
Source: Dominik Panzer
This activity is great for looking at a longer period of time. Put on your storyteller hat and ask your team to imagine the following scenario:

"You are sitting relaxed at your computer working, when suddenly there is a loud bang and a huge cloud of dust is in your room. You cough and as the dust settles, you realize that a car has driven through the wall of your house. You approach cautiously to see what has happened. The car looks futuristic and has gullwing doors. You wipe the dust off the windshield and realize: it's Marty McFly with his DeLorean. He seems unharmed, but is unconscious. You sense your chance and gently push Marty into the passenger seat. The time machine seems to be undamaged. You risk it and travel back to the beginning of your project: Greenfield. Not a single line of code has been written yet. Now you have the possibility to start again from scratch:
  • What do you definitely keep?
  • What do you do differently this time?
  • What were your biggest learnings?"
Give everybody 7 minutes to write down their ideas on sticky notes – 1 idea per sticky. When the time is up, the first person briefly presents their stickies for the first category and posts them on the board for this category. Then the second person presents and so on. Cluster as you go along. What themes do appear?

Repeat for the other two categories.

5 Whys (#8)

Drill down to the root cause of problems by repeatedly asking 'Why?'
Source: Agile Retrospectives
Divide the participants into small groups (<= 4 people) and give each group one of the top identified issues. Instructions for the group:
  • One person asks the others 'Why did that happen?' repeatedly to find the root cause or a chain of events
  • Record the root causes (often the answer to the 5th 'Why?')
Let the groups share their findings.

Merge (#21)

Condense many possible actions down to just two the team will try
Source: Lydia Grawunder & Sebastian Nachtigall
Hand out index cards and markers. Tell everyone to write down the two actions they want to try next iteration - as concretely as possible (SMART). Then everyone pairs up with their neighbor and both together must merge their actions into a single list with two actions. The pairs form groups of 4. Then 8. Now collect every group's two action items and have a vote on the final two.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.