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Plan-ID:
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Postcards (#42)

Participants pick a postcard that represents their thoughts / feelings
Source: Corinna Baldauf
Bring a stack of diverse postcards - at least 4 four times as many as participants. Scatter them around the room and instruct team members to pick the postcard that best represents their view of the last iteration. After choosing they write down three keywords describing the postcard, i.e. iteration, on index cards. In turn everyone hangs up their post- and index cards and describes their choice.

Avoid Waste (#135)

Tackle the 7 Wastes of Software Development
Source: Tony O'Halloran
This activity facilitates a broad discussion around waste, using the 7 Wastes of Software Development from Lean Software Development by Mary and Tom Poppendieck.

Prepare the room with 7 flip-chart sheets, each representing a category of waste. Be sure to give enough room for small groups to stand around them, so spread the sheets out across the room!

The 7 categories of waste are:
  1. Partially Done Work
    Is work going from beginning to end in a single rapid flow? For example; are you building up large amounts of untested or undeployed work? Do you have long-lived feature branches?
  2. Extra Features
    Do your customers or users actually need what you’re building?
  3. Relearning
    Do you spend a lot of time rediscovering what you (or someone else on your team) already knew at one time?
  4. Handoffs
    Is your team truly collaborating, or handing off bits of work to each other, losing tacit knowledge in the process?
  5. Delays
    Does work typically spend lots of time stalled awaiting things like environments, someone to be available, or decisions to be made?
  6. Task Switching
    Do you find that you lose time to context switching frequently?
  7. Defects
    Does your team have a low defect rate? How late in the development process do you find defects? Could this feedback loop be shorter?
To start, briefly describe each of the different types of waste (more in-depth information here). Then pose the core questions:

In which situations do we incur this type of waste?
Where do we do a good job of avoiding this type of waste?

Break into groups of 2-3 people, preferably with a mix of roles in the groups. This helps to build awareness of the waste everyone else is dealing with on your team. Then, each group selects their first topic and spends a short amount of time writing post-its to answer the two questions above. Limit it to 2 or 3 minutes per topic and 2 post-its per person for each topic to avoid getting swamped with data. When the timebox is up, each group cycles to the next category until everyone has had an opportunity to contribute to each.

What themes are emerging? What do participants notice? Use dot-voting to decide which topics are important enough to further discuss in the next phase.

Force Field Analysis (#115)

Analyse the factors that support and hinder a particular initiative
Source: Derek Neighbors, via Joel Edwards
State the topic that the team will explore in depth (deployment processes, peer-programming, Definition of Done, ...). Break the room into groups of 3-4 people each. Give them 5-7 minutes to list all contributing factors, drivers and actions that make up the topic. Go around the room. Each group reads 1 of their sticky notes and puts it up inside the force field until no group has any items left. Cluster or discard duplicates. Repeat the last 2 steps for factors that inhibit or restrain the topic from being successful or being as effective as it could be. Review all posted items. Add any that are missing.

To identify the most influential factors, everybody gets to 4 votes - 2 for contributing factors, 2 for inhibitors. Tally the votes and mark the top 2x2 factors with big arrows. Spend the last 15-20 mins of the session brainstorming ways to increase the top driving factors and decrease the top restraining factors.

Open Items List (#24)

Participants propose and sign up for actions
Source: Corinna Baldauf, inspired by this list
Prepare a flip chart with 3 columns titled 'What', 'Who', and 'Due'. Ask one participant after the other, what they want to do to advance the team. Write down the task, agree on a 'done by'-date and let them sign their name.
If someone suggests an action for the whole team, the proposer needs to get buy-in (and signatures) from the others.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.