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Plan-ID:
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Postcards (#42)

Participants pick a postcard that represents their thoughts / feelings
Source: Corinna Baldauf
Bring a stack of diverse postcards - at least 4 four times as many as participants. Scatter them around the room and instruct team members to pick the postcard that best represents their view of the last iteration. After choosing they write down three keywords describing the postcard, i.e. iteration, on index cards. In turn everyone hangs up their post- and index cards and describes their choice.

Hit the Headlines (#119)

Which sprint events were newsworthy?
Source: Thomas Guest
Collect some news headlines in advance and take them to the retrospective to serve as examples. Try to gather a mixture of headlines: factual, opinion, review. Place the headlines where everyone can see them. Hand out sticky notes. Give team members 10 minutes to come up with their own headlines describing newsworthy aspects of the sprint. Encourage short, punchy headlines.
Stick the completed headlines to a whiteboard. If any cover the same news item, combine them. If any are unclear, ask the reporter for details. Vote on which news items to discuss and analyse in more depth.

Pessimize (#74)

If we had ruined the last iteration what would we have done?
Source: Judith Andresen
You start the activity by asking: 'If we had completely ruined last iteration what would we have done?' Record the answers on a flip chart. Next question: 'What would be the opposite of that?' Record it on another flip chart. Now ask participants to comment the items on the 'Opposite'-chart by posting sticky notes answering 'What keeps us from doing this?'. Hand out different colored sticky notes to comment on the comments, asking 'Why is it like this?'.

Divide the Dollar (#72)

How much is an action item worth to the team?
Source: Gamestorming
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.

Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.