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Appreciative Goal (#36)

State an affirmative goal for the session
Source: Diana Larsen
Concentrate on positive aspects instead of problems by setting an affirmative goal, e.g.
  • Let's find ways to amplify our strengths in process and teamwork
  • Let's find out how to extend our best uses of engineering practices and methods
  • We'll look at our best working relationships and find ways to build more relationships like that
  • We'll discover where we added the most value during our last iteration to increase the value we'll add during the next

Retro Wedding (#89)

Collect examples for something old, new, borrowed and blue
Source: Jordan Morris, via Todd Galloway
Analogue to an anglo-american wedding custom ask the team to give examples for the following categories:
  • Something Old
    Positive feedback or constructive criticism on established practice
  • Something New
    Positive feedback or constructive criticism on experiments in progress
  • Something Borrowed
    Tool/idea from another team, the Web or yourself for a potential experiment
  • Something Blue
    Any blocker or source of sadness
One example per sticky note. There's only one rule: If someone contributes to the 'Something Blue' column, s/he must also have a positive comment in at least 1 other column.

Everyone posts their stickies in the appropriate column on the board and describes it briefly.

Brainstorming / Filtering (#10)

Generate lots of ideas and filter them against your criteria
Source: Agile Retrospectives
Lay out the rules of brainstorming, and the goal: To generate lots of new ideas which will be filtered after the brainstorming.
  • Let people write down their ideas for 5-10 minutes
  • Go around the table repeatedly always asking one idea each, until all ideas are on the flip chart
  • Now ask for filters (e.g. cost, time investment, uniqueness of concept, brand appropriateness, ...). Let the group choose 4.
  • Apply each filter and mark ideas that pass all 4.
  • Which ideas will the group carry forward? Does someone feel strongly about one of the ideas?Otherwise use majority vote.
The selected ideas enter Phase 4.

Dot Voting - Keep, Drop, Add (#38)

Brainstorm what behaviors to keep, drop & add and pick the top initiatives
Source: Agile Retrospectives
Divide a flip chart into boxes headed with 'Keep', 'Drop' and 'Add'. Ask your participants to write concrete proposals for each category - 1 idea per index card. Let them write in silence for a few minutes. Let everyone read out their notes and post them to the appropriate category. Lead a short discussion on what the top 20% beneficial ideas are. Vote on it by distributing dots or X's with a marker, e.g. 1, 2, and 3 dots for each person to distribute. The top 2 or 3 become your action items.

SaMoLo (More of, Same of, Less of) (#17)

Get course corrections on what you do as a facilitator
Source: Fairly good practices
Divide a flip chart in 3 sections titled 'More of', 'Same of', and 'Less of'. Ask participants to nudge your behaviour into the right direction: Write stickies with what you should do more, less and what is exactly right. Read out and briefly discuss the stickies section-wise.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.