Categorize stories in 2 dimensions to identify boring ones Source:
Wayne D. Grant
Draw a big square and divide it into 2 columns. Label them 'Interesting' and 'Dull'. Let the team write down everything they did last iteration on stickies and put it into the appropriate column. Have them add a rough estimate of how long it took on each of their own stickies. Now add a horizontal line so that your square has 4 quadrants. Label the top row 'Short' (took hours) and the bottom row 'Long' (took days). Rearrange the stickies in each column. The long and dull stories are now nicely grouped to 'attack' in subsequent phases.
Visualize promise and ease of possible courses of actions to help pick Source:
Reveal a previously drawn tree. Hand out round index cards and instruct participants to write down the actions they would like to take - one per card. When everyone's finished, collect the cards, shuffle and read them out one by one. Place each 'fruit' according to the participants' assessment:
Is it easy to do? Place it lower. Hard? More to the top.
Does it seem very beneficial? Place it more to the left. Value is dubious at best? To the right.
The straightforward choice is to pick the bottom left fruit as action items. If this is not consensus, you can either have a short discussion to agree on some actions or dot vote.
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source:
ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.