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Appreciative Goal (#36)

State an affirmative goal for the session
Source: Diana Larsen
Concentrate on positive aspects instead of problems by setting an affirmative goal, e.g.
  • Let's find ways to amplify our strengths in process and teamwork
  • Let's find out how to extend our best uses of engineering practices and methods
  • We'll look at our best working relationships and find ways to build more relationships like that
  • We'll discover where we added the most value during our last iteration to increase the value we'll add during the next

Timeline (#4)

Participants write down significant events and order them chronologically
Source: Agile Retrospectives
Divide into groups with 5 or less people each. Distribute cards and markers. Give participants 10min to note down memorable and / or personally significant events. It's about gathering many perspectives. Consensus would be detrimental. All participants post their cards and order them. It's okay to add cards on the fly. Analyze.
Color Coding can help to see patterns, e.g.:
  • Emotions
  • Events (technical, organization, people, ...)
  • Function (tester, developer, manager, ...)

Force Field Analysis (#115)

Analyse the factors that support and hinder a particular initiative
Source: Derek Neighbors, via Joel Edwards
State the topic that the team will explore in depth (deployment processes, peer-programming, Definition of Done, ...). Break the room into groups of 3-4 people each. Give them 5-7 minutes to list all contributing factors, drivers and actions that make up the topic. Go around the room. Each group reads 1 of their sticky notes and puts it up inside the force field until no group has any items left. Cluster or discard duplicates. Repeat the last 2 steps for factors that inhibit or restrain the topic from being successful or being as effective as it could be. Review all posted items. Add any that are missing.

To identify the most influential factors, everybody gets to 4 votes - 2 for contributing factors, 2 for inhibitors. Tally the votes and mark the top 2x2 factors with big arrows. Spend the last 15-20 mins of the session brainstorming ways to increase the top driving factors and decrease the top restraining factors.

Landscape Diagram (#100)

Assess action items based on how clear they are and take your pick
Source: Diana Larsen adapted it from Human Systems Dynamics Institute
This activity is helpful when a team is facing an ambiguous, volatile, uncertain or complex set of problems and has many suggested action items to choose from.

Draw a Landscape Diagram, i.e. an x-axis labeled 'Certainty about approach' and a y-axis labeled 'Agreement on issue'. Both go from low certainty / agreement in their mutual origin to high towards the top / right. For each action item ask 'How much agreement do we have that solving this problem would have a great beneficial impact? How certain are we about the first steps toward a solution?' Place the note on the diagram accordingly.
When all actions are placed, shortly discuss the 'map' you created. Which actions will give the greatest benefit in the next iteration? Which are more long term?

Choose 2 actions from the simple / ordered area of the map or 1 action from the complex area.

Shower of Appreciation (#34)

Listen to others talk behind your back - and only the good stuff!
Source: Ralph Miarka
Form groups of 3. Each group arranges their chairs so that 2 chairs face each other and the third one has its back turned, like this: >^<. The two people in the chairs that face each other talk about the third person for 2 minutes. They may only say positive things and nothing that was said may be reduced in meaning by anything said afterwards.
Hold 3 rounds so that everyone sits in the shower seat once.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.