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Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

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Appreciative Goal (#36)

State an affirmative goal for the session
Source: Diana Larsen
Concentrate on positive aspects instead of problems by setting an affirmative goal, e.g.
  • Let's find ways to amplify our strengths in process and teamwork
  • Let's find out how to extend our best uses of engineering practices and methods
  • We'll look at our best working relationships and find ways to build more relationships like that
  • We'll discover where we added the most value during our last iteration to increase the value we'll add during the next

Genie in a Bottle (#116)

Playfully explore unmet needs
Source: Özer Özker & Anke Bartels
Present the following scenario to the participants: You have freed a genie from its bottle and you're granted the customary 3 wishes. What do you wish for? Please make
  • one wish for yourself
  • one wish for your team
  • one wish for all the people in the world
Cheating (i.e. wishing for more wishes or more genies) is not allowed!

Let everybody present their wishes. Optionally you can then dot-vote on the best or most appreciated wishes.

The Worst We Could Do (#69)

Explore how to ruin the next iteration for sure
Source: Corinna Baldauf
Hand out pens and sticky notes. Ask everyone for ideas on how to turn the next iteration / release into a certain desaster - one idea per note. When everyone's finished writing, hang up all stickies and walk through them. Identify and discuss themes.
In the next phase turn these negative actions into their opposite.

Divide the Dollar (#72)

How much is an action item worth to the team?
Source: Gamestorming
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.

Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.