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Emoticon Project Gauge (#32)

Help team members express their feelings about a project and address root causes early
Source: Andrew Ciccarelli
Prepare a flipchart with faces expressing various emotions such as:
  • shocked / surprised
  • nervous / stressed
  • unempowered / constrained
  • confused
  • happy
  • mad
  • overwhelmed
Let each team member choose how they feel about the project. This is a fun and effective way to surface problems early. You can address them in the subsequent phases.

Tell a Story with Shaping Words (#93)

Each participant tells a story about the last iteration that contains certain words
Source: Philip Rogers
Provide everyone with something to write down their story. Then introduce the shaping words, which influence the story to be written:
  • If the last iteration could have been better:
    You set a couple of shaping words, e.g. such as 'mad, sad, glad' or 'keep, drop, add'. Additionally they have to write their story in first person. This avoids blaming others.
  • If the last iteration was successful:
    The team can either choose their own set of words or you can provide random words to unleash the team's creativity.
Now each participant writes a story of no more than 100 words about last iteration. They have to use each shaping word at least once. Timebox this to 5-10 minutes.
When everyone's finished, they read out their stories. Afterwards lead a discussion about common themes of the stories.

Original 4 (#55)

Ask Norman Kerth's 4 key questions
Source: Norman Kerth
Norman Kerth, inventor of retrospectives, identified the following 4 questions as key:
  • What did we do well, that if we didn’t discuss we might forget?
  • What did we learn?
  • What should we do differently next time?
  • What still puzzles us?
What are the team's answers?

Circles & Soup / Circle of Influence (#29)

Create actions based on how much control the team has to carry them out
Source: Diana Larsen who adapted it from 'Seven Habits of Highly Effective People' by Stephen Covey and Circle of Influence and Concern' by Jim Bullock
Prepare a flip chart with 3 concentric circles, each big enough to put stickies in. Label them 'Team controls - Direct action', 'Team influences - Persuasive/recommending action' and 'The soup - Response action', from innermost to outermost circle respectively. ('The soup' denotes the wider system the team is embedded into.) Take your insights from the last phase and put them in the appropriate circle.
The participants write down possible actions in pairs of two. Encourage them to concentrate on issues in their circle of influence. The pairs post their action plans next to the respective issue and read it out loud. Agree on which plans to try (via discussion, majority vote, dot voting, ...)

SaMoLo (More of, Same of, Less of) (#17)

Get course corrections on what you do as a facilitator
Source: Fairly good practices
Divide a flip chart in 3 sections titled 'More of', 'Same of', and 'Less of'. Ask participants to nudge your behaviour into the right direction: Write stickies with what you should do more, less and what is exactly right. Read out and briefly discuss the stickies section-wise.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.