Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!
Help team members express their feelings about a project and address root causes early Source: Andrew Ciccarelli
Prepare a flipchart with faces expressing various emotions such as:
shocked / surprised
nervous / stressed
unempowered / constrained
confused
happy
mad
overwhelmed
Let each team member choose how they feel about the project. This is a fun and effective way to surface problems early. You can address them in the subsequent phases.
Analyze what forces push you forward and what pulls you back Source: Luke Hohmann, found at Mike Griffiths
Draw a speedboat onto a flip chart paper. Give it a strong motor as well as a heavy anchor. Team members silently write on sticky notes what propelled the team forward and what kept it in place. One idea per note. Post the stickies motor and anchor respectively. Read out each one and discuss how you can increase 'motors' and cut 'anchors'.
Variation: Some people add an iceberg in the back of the image. The iceberg represents obstacles they already see coming.
Brainstorm what to start, stop & continue and pick the top initiatives Source: Agile Retrospectives
Divide a flip chart into boxes headed with 'Start', 'Continue' and 'Stop'. Ask your participants to write concrete proposals for each category - 1 idea per index card. Let them write in silence for a few minutes. Let everyone read out their notes and post them to the appropriate category. Lead a short discussion on what the top 20% beneficial ideas are. Vote on it by distributing dotsor X's with a marker, e.g. 1, 2, and 3 dots for each person to distribute. The top 2 or 3 become your action items.
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.
Corinna wished for something like Retromat during her Scrummaster years.
Eventually she just built it herself in the hope that it would be useful to others, too.
Any questions, suggestions or encouragement?
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If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.