Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

Is this your first retrospective? Start here!

Preparing your first remote retrospective? This might help.
Plan-ID:
Replaced by JS

Emoticon Project Gauge (#32)

Help team members express their feelings about a project and address root causes early
Source: Andrew Ciccarelli
Prepare a flipchart with faces expressing various emotions such as:
  • shocked / surprised
  • nervous / stressed
  • unempowered / constrained
  • confused
  • happy
  • mad
  • overwhelmed
Let each team member choose how they feel about the project. This is a fun and effective way to surface problems early. You can address them in the subsequent phases.

Watermelon (#142)

How is your project really doing?
Source: Sabina Lammert
A disconnect between the actual state of a project and a too positive external view on it, can be dangerous. The longer the disconnect lasts and the wider the gap, the harder it becomes to address: Let’s look for gaps.

In this activity you compare internal and external view on progress and project state. Prepare a flipchart with a large watermelon cut through, red with seeds on the inside, yellow and green rings on the outside. Write “How does our project look internally?” inside the melon and “How does it appear on the outside?” outside of the green ring.

Prepare a second flip chart with some seeds above and caption them “Which bothersome seeds would we like to get rid of?”. Then draw a seedling captioned “What potential can we spot?” lower on the flipchart.

During the retro present the first flipchart and ask the questions. Let participants write their take on sticky notes – 1 comment per note. Then go around with each person reading out their note and posting in the appropriate spot. Have a short discussion on your observations.

Repeat this with the second flipchart and set of questions. In this round, allow more time for more in-depth discussion. If necessary, provide structure with Lean Coffee (#51).

Learning Matrix (#9)

Team members brainstorm in 4 categories to quickly list issues
Source: Agile Retrospectives
After discussing the data from Phase 2 show a flip chart with 4 quadrants labeled ':)', ':(', 'Idea!', and 'Appreciation'. Hand out sticky notes.
  • The team members can add their input to any quadrant. One thought per sticky note.
  • Cluster the notes.
  • Hand out 6-10 dots for people to vote on the most important issues.
This list is your input for Phase 4.

Landscape Diagram (#100)

Assess action items based on how clear they are and take your pick
Source: Diana Larsen adapted it from Human Systems Dynamics Institute
This activity is helpful when a team is facing an ambiguous, volatile, uncertain or complex set of problems and has many suggested action items to choose from.

Draw a Landscape Diagram, i.e. an x-axis labeled 'Certainty about approach' and a y-axis labeled 'Agreement on issue'. Both go from low certainty / agreement in their mutual origin to high towards the top / right. For each action item ask 'How much agreement do we have that solving this problem would have a great beneficial impact? How certain are we about the first steps toward a solution?' Place the note on the diagram accordingly.
When all actions are placed, shortly discuss the 'map' you created. Which actions will give the greatest benefit in the next iteration? Which are more long term?

Choose 2 actions from the simple / ordered area of the map or 1 action from the complex area.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.