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Emoticon Project Gauge (#32)

Help team members express their feelings about a project and address root causes early
Source: Andrew Ciccarelli
Prepare a flipchart with faces expressing various emotions such as:
  • shocked / surprised
  • nervous / stressed
  • unempowered / constrained
  • confused
  • happy
  • mad
  • overwhelmed
Let each team member choose how they feel about the project. This is a fun and effective way to surface problems early. You can address them in the subsequent phases.

I like, I wish (#126)

Give positive, as well as non-threatening, constructive feedback
Source: Inspired by Satu Rekonen
Hang up two flip charts, one headed 'I like' and the other 'I wish'. Give the participants 5-10 minutes to silently write down what they liked about the past iteration and the team and what they wish was different (and how it should be different) – one point per sticky note. When everyone is finished, go around the circle and everybody reads out their 'I like' items and hangs them up. Repeat the same for the 'I wish' stickies. Either debrief or use the stickies as input for the next phase.

Variation: Add a third column headed 'I wonder' for things that are puzzling or that they would like to explore.

Undercover Boss (#58)

If your boss had witnessed the last iteration, what would she want you to change?
Source: Love Agile
Imagine your boss had spent the last iteration - unrecognized - among you. What would she think about your interactions and results? What would she want you to change?
This setting encourages the team to see themselves from a different angle.

Dot Voting - Keep, Drop, Add (#38)

Brainstorm what behaviors to keep, drop & add and pick the top initiatives
Source: Agile Retrospectives
Divide a flip chart into boxes headed with 'Keep', 'Drop' and 'Add'. Ask your participants to write concrete proposals for each category - 1 idea per index card. Let them write in silence for a few minutes. Let everyone read out their notes and post them to the appropriate category. Lead a short discussion on what the top 20% beneficial ideas are. Vote on it by distributing dots or X's with a marker, e.g. 1, 2, and 3 dots for each person to distribute. The top 2 or 3 become your action items.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.