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Emoticon Project Gauge (#32)

Help team members express their feelings about a project and address root causes early
Source: Andrew Ciccarelli
Prepare a flipchart with faces expressing various emotions such as:
  • shocked / surprised
  • nervous / stressed
  • unempowered / constrained
  • confused
  • happy
  • mad
  • overwhelmed
Let each team member choose how they feel about the project. This is a fun and effective way to surface problems early. You can address them in the subsequent phases.

The Good, the Bad and the Ugly (#121)

Collect what team members perceived as good, bad and non-optimal
Source: Manuel Küblböck
Put up three sections labeled ‘The Good’, ‘The Bad’ and ‘The Ugly’. Give everyone 5 minutes to note down one or more things per category from the last sprint. One aspect per post-it. When the time is up, have everyone stick their post-its to the appropriate labels. Cluster as you collect, if possible.

Cause-Effect-Diagram (#25)

Find the source of problems whose origins are hard to pinpoint and lead to endless discussion
Source: Henrik Kniberg
Write the problem you want to explore on a sticky note and put it in the middle of a whiteboard. Find out why that is a problem by repeatedly asking 'So what?'. Find out the root causes by repeatedly asking 'Why (does this happen)?' Document your findings by writing more stickies and showing causal relations with arrows. Each sticky can have more than one reason and more than one consequence
Vicious circles are usually good starting points for actions. If you can break their bad influence, you can gain a lot.

Low Hanging Fruit (#63)

Visualize promise and ease of possible courses of actions to help pick
Source: Tobias Baldauf
Reveal a previously drawn tree. Hand out round index cards and instruct participants to write down the actions they would like to take - one per card. When everyone's finished, collect the cards, shuffle and read them out one by one. Place each 'fruit' according to the participants' assessment:
  • Is it easy to do? Place it lower. Hard? More to the top.
  • Does it seem very beneficial? Place it more to the left. Value is dubious at best? To the right.
The straightforward choice is to pick the bottom left fruit as action items. If this is not consensus, you can either have a short discussion to agree on some actions or dot vote.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.