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Check In - Draw the Iteration (#31)

Participants draw some aspect of the iteration
Source: Corinna Baldauf, adapted from Thorsten Kalnin, Olivier Gourment; Thomas Guest
Distribute index cards and markers. Set a topic, e.g. one of the following:
  • How did you feel during the iteration?
  • What was the most remarkable moment?
  • What was the biggest problem?
  • What did you long for?
  • If the last iteration had been a circus performance, what part did you play? Juggler, funambulist, clown, knife-thrower, ...
Ask the team members to draw their answer. Post all drawings on a whiteboard. For each drawing let people guess what it means, before the artist explains it.
Metaphors open new viewpoints and create a shared understanding.

Repeat & Avoid (#80)

Brainstorm what to repeat and what behaviours to avoid
Source: Luis Goncalves
Head 2 flip charts with 'Repeat' and 'Avoid' respectively. The participants write issues for the columns on sticky notes - 1 per issue. You can also color code the stickies. Example categories are 'People', 'Process', 'Technology', ... Let everyone read out their notes and post them to the appropriate column. Are all issues unanimous?

Force Field Analysis (#115)

Analyse the factors that support and hinder a particular initiative
Source: Derek Neighbors, via Joel Edwards
State the topic that the team will explore in depth (deployment processes, peer-programming, Definition of Done, ...). Break the room into groups of 3-4 people each. Give them 5-7 minutes to list all contributing factors, drivers and actions that make up the topic. Go around the room. Each group reads 1 of their sticky notes and puts it up inside the force field until no group has any items left. Cluster or discard duplicates. Repeat the last 2 steps for factors that inhibit or restrain the topic from being successful or being as effective as it could be. Review all posted items. Add any that are missing.

To identify the most influential factors, everybody gets to 4 votes - 2 for contributing factors, 2 for inhibitors. Tally the votes and mark the top 2x2 factors with big arrows. Spend the last 15-20 mins of the session brainstorming ways to increase the top driving factors and decrease the top restraining factors.

Pitch (#73)

Ideas for actions compete for 2 available 'Will do'-slots
Source: Judith Andresen
[Caution: This game creates 'winners' and 'losers'. Don't use it if the team has power imbalances.]

Ask everyone to think of 2 changes they'd like to implement and write them down on separate index cards. Draw 2 slots on the board. The first team member puts their favorite change idea into the first slot. His neighbor puts their favorite into the second slot. The third member has to pitch her favorite idea against the one already hanging that she favors less. If the team prefers her idea, it's swapped against the hanging one. This continues until everyone has presented both their cards.

Try not to start the circle with dominant team members.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.