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Check In - Draw the Iteration (#31)

Participants draw some aspect of the iteration
Source: Corinna Baldauf, adapted from Thorsten Kalnin, Olivier Gourment; Thomas Guest
Distribute index cards and markers. Set a topic, e.g. one of the following:
  • How did you feel during the iteration?
  • What was the most remarkable moment?
  • What was the biggest problem?
  • What did you long for?
  • If the last iteration had been a circus performance, what part did you play? Juggler, funambulist, clown, knife-thrower, ...
Ask the team members to draw their answer. Post all drawings on a whiteboard. For each drawing let people guess what it means, before the artist explains it.
Metaphors open new viewpoints and create a shared understanding.

Value Stream Mapping (#79)

Draw a value stream map of your iteration process
Source: Paolo 'Nusco' Perrotta, inspired by Mary & Tom Poppendieck
Explain an example of Value Stream Mapping. (If you're unfamiliar with it, check out this video or this printable 1-pager.) Ask the team to draw a value stream map of their process from the point of view of a single user story. If necessary, ask them to break into small groups, and facilitate the process if they need it. Look at the finished map. Where are long delays, choke points and bottlenecks?

Speed Dating (#26)

Each team member explores one topic in depth in a series of 1:1 talks
Source: Thorsten Kalnin
Each participant writes down one topic they want to explore, i.e. something they'd like to change. Then form pairs and spread across the room. Each pair discusses both topics and ponders possible actions - 5 minutes per participant (topic) - one after the other. After 10 minutes the pairs break up to form new pairs. Continue until everyone has talked to everyone else.
If the group has an odd number of members, the facilitator is part of a pair but the partner gets all 10 minutes for their topic.

(The way to make all the pairings come out even is the following: Form two rows facing each other. This is pairing one. Pick one person. This person's position is fixed the entire time. Everybody else rotates one spot after each pairing.)

Low Hanging Fruit (#63)

Visualize promise and ease of possible courses of actions to help pick
Source: Tobias Baldauf
Reveal a previously drawn tree. Hand out round index cards and instruct participants to write down the actions they would like to take - one per card. When everyone's finished, collect the cards, shuffle and read them out one by one. Place each 'fruit' according to the participants' assessment:
  • Is it easy to do? Place it lower. Hard? More to the top.
  • Does it seem very beneficial? Place it more to the left. Value is dubious at best? To the right.
The straightforward choice is to pick the bottom left fruit as action items. If this is not consensus, you can either have a short discussion to agree on some actions or dot vote.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.