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Check In - Draw the Iteration (#31)

Participants draw some aspect of the iteration
Source: Corinna Baldauf, adapted from Thorsten Kalnin, Olivier Gourment; Thomas Guest
Distribute index cards and markers. Set a topic, e.g. one of the following:
  • How did you feel during the iteration?
  • What was the most remarkable moment?
  • What was the biggest problem?
  • What did you long for?
  • If the last iteration had been a circus performance, what part did you play? Juggler, funambulist, clown, knife-thrower, ...
Ask the team members to draw their answer. Post all drawings on a whiteboard. For each drawing let people guess what it means, before the artist explains it.
Metaphors open new viewpoints and create a shared understanding.

Movie Critic (#110)

Imagine your last iteration was a movie and write a review about it
Source: Isabel Corniche
Introduce the activity by asking: Imagine your last iteration was a movie and you had to write a review:
  • What was the genre of the movie (e.g. horror, drama, ...)?
  • What was the (central) theme? Describe in 2-3 words.
  • Was there a big twist (e.g. a bad guy)?
  • What was the ending like (e.g. happy-end, cliffhanger) and did you expect it?
  • What was your personal highlight?
  • Would you recommend it to a colleague?
Give each team member a piece of paper and 5 minutes to silently ponder the questions. In the meantime (or before the session) divide a flip chart in 7 columns headed with 'Genre', 'Theme', 'Twist', 'Ending', 'Expected?', 'Highlight', 'Recommend?'. When everyone has finished writing, fill out the flip chart while each participant reads out their notes.
Afterwards look at the finished table and lead a discussion about
  • What's standing out?
  • What patterns do you see? What do they mean for you as a team?
  • Suggestions on how to continue?

If I were you (#95)

What could sub-groups improve when interacting with others?
Source: Thomas Wallet
Identify sub-groups within the participants that interacted during the iteration, e.g. developers/testers, clients/providers, PO/developers, etc. Give participants 3 minutes to silently write down what they think their group did that negatively impacted another group. One person should be part of one group only and write stickies for all groups they don't belong to - 1 sticky per issue.

Then in turn all participants read their stickies and give them to the corresponding group. The affected group rates it from 0 ('It was not a problem') to 5 ('It was a big problem'). Thus you get insights and shared understanding about problems and can select some of them to work on.

Three by Three (#125)

Build on each other's ideas to create a great action item
Source: Simon Tomes
This silent brainstorming technique helps the team come up with truly creative solutions and gives quiet people equal footing:

  • Everyone writes 3 sticky notes with 1 action idea each
  • Go around the room and pitch each idea in 15 seconds
  • Gather all stickies so that everyone can see them
  • Each team member adds their name to the sticky note that inspires them the most
  • Take off all ideas without a name on them
Repeat this process 2 more times. Afterwards, everyone can dot vote to determine which action(s) the team is going to implement.

Retro Dart (#83)

Check if you hit bull's eye on important issues
Source: Philipp Flenker
Draw one or several dartboards on a flip chart. Write a question next to each dartboard, e.g.
  • We talked about what's important to me
  • I spoke openly
  • I'm confident we'll improve next iteration
Participants mark their opinion with a sticky. Smack in the middle is 100% agreement. Outside the disc is 0% agreement.

(#)


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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.