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Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

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Check In - Quick Question (#3)

Ask one question that each participant answers in turn
Source: Agile Retrospectives
In round-robin each participant answers the same question (unless they say 'I pass'). Sample questions:
  • In one word - What do you need from this retrospective?
  • Address concerns, e.g. by writing them down and setting them - physically and mentally - aside
  • What's something that caused problems last iteration?
  • If you could change one thing about the last iteration what would it be?

Avoid evaluating comments such as 'Great'. 'Thanks' is okay.

Quartering - Identify boring stories (#64)

Categorize stories in 2 dimensions to identify boring ones
Source: Wayne D. Grant
Draw a big square and divide it into 2 columns. Label them 'Interesting' and 'Dull'. Let the team write down everything they did last iteration on stickies and put it into the appropriate column. Have them add a rough estimate of how long it took on each of their own stickies.
Now add a horizontal line so that your square has 4 quadrants. Label the top row 'Short' (took hours) and the bottom row 'Long' (took days). Rearrange the stickies in each column.
The long and dull stories are now nicely grouped to 'attack' in subsequent phases.

(Splitting the assessment into several steps, improves focus. You can adapt Quartering for lots of other 2-dimensional categorizations.)

Original 4 (#55)

Ask Norman Kerth's 4 key questions
Source: Norman Kerth
Norman Kerth, inventor of retrospectives, identified the following 4 questions as key:
  • What did we do well, that if we didn’t discuss we might forget?
  • What did we learn?
  • What should we do differently next time?
  • What still puzzles us?
What are the team's answers?

Open Items List (#24)

Participants propose and sign up for actions
Source: Corinna Baldauf, inspired by this list
Prepare a flip chart with 3 columns titled 'What', 'Who', and 'Due'. Ask one participant after the other, what they want to do to advance the team. Write down the task, agree on a 'done by'-date and let them sign their name.
If someone suggests an action for the whole team, the proposer needs to get buy-in (and signatures) from the others.

Helped, Hindered, Hypothesis (#16)

Get concrete feedback on how you facilitated
Source: Agile Retrospectives
Prepare 3 flip chart papers titled 'Helped', 'Hindered', and 'Hypothesis' (suggestions for things to try out). Ask participants to help you grow and improve as a facilitator by writing you sticky notes and signing their initials so that you may ask questions later.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.