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Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

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Check In - Quick Question (#3)

Ask one question that each participant answers in turn
Source: Agile Retrospectives
In round-robin each participant answers the same question (unless they say 'I pass'). Sample questions:
  • In one word - What do you need from this retrospective?
  • Address concerns, e.g. by writing them down and setting them - physically and mentally - aside
  • What's something that caused problems last iteration?
  • If you could change one thing about the last iteration what would it be?

Avoid evaluating comments such as 'Great'. 'Thanks' is okay.

Timeline (#4)

Participants write down significant events and order them chronologically
Source: Agile Retrospectives
Divide into groups with 5 or less people each. Distribute cards and markers. Give participants 10min to note down memorable and / or personally significant events. It's about gathering many perspectives. Consensus would be detrimental. All participants post their cards and order them. It's okay to add cards on the fly. Analyze.
Color Coding can help to see patterns, e.g.:
  • Emotions
  • Events (technical, organization, people, ...)
  • Function (tester, developer, manager, ...)

Learning Matrix (#9)

Team members brainstorm in 4 categories to quickly list issues
Source: Agile Retrospectives
After discussing the data from Phase 2 show a flip chart with 4 quadrants labeled ':)', ':(', 'Idea!', and 'Appreciation'. Hand out sticky notes.
  • The team members can add their input to any quadrant. One thought per sticky note.
  • Cluster the notes.
  • Hand out 6-10 dots for people to vote on the most important issues.
This list is your input for Phase 4.

Three by Three (#125)

Build on each other's ideas to create a great action item
Source: Simon Tomes
This silent brainstorming technique helps the team come up with truly creative solutions and gives quiet people equal footing:

  • Everyone writes 3 sticky notes with 1 action idea each
  • Go around the room and pitch each idea in 15 seconds
  • Gather all stickies so that everyone can see them
  • Each team member adds their name to the sticky note that inspires them the most
  • Take off all ideas without a name on them
Repeat this process 2 more times. Afterwards, everyone can dot vote to determine which action(s) the team is going to implement.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.