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Temperature Reading (#22)

Participants mark their 'temperature' (mood) on a flipchart
Source: Unknown
Prepare a flipchart with a drawing of a thermometer from freezing to body temperature to hot. Each participant marks their mood on the sheet.

Like to like (#6)

Participants match quality cards to their own Start-Stop-Continue-proposals
Source: Agile Retrospectives
Preparation: ca. 20 quality cards, i.e. colored index cards with unique words such as fun, on time, clear, meaningful, awesome, dangerous, nasty
Each team member has to write at least 9 index cards: 3 each with things to start doing, keep doing and stop doing. Choose one person to be the first judge. The judge turns the first quality card. From their own cards each member chooses the best match for this word and places it face down on the table.The last one to choose has to take their card back on their hand. The judge shuffles all submitted cards, turns them one by one and rules the best fit = winning card. All submitted cards are discarded. The submitter of the winning card receives the quality card. The person left of the judge becomes the new judge.
Stop when everyone runs out of cards (6-9 rounds). Whoever has the most quality cards wins. Debrief by asking for takeaways.
(Game is based on 'Apples to Apples')

Park Bench (#41)

Group discussion with varying subsets of participants
Source: Diana Larsen
Place at least 4 and at most 6 chairs in a row so that they face the group. Explain the rules:
  • Take a bench seat when you want to contribute to the discussion
  • One seat must always be empty
  • When the last seat is taken, someone else must leave and return to the audience
Get everything going by sitting on the 'bench' and wondering aloud about something you learned in the previous phase until someone joins. End the activity when discussion dies down.
This is a variant of 'Fish Bowl'. It's suited for groups of 10-25 people.

Low Hanging Fruit (#63)

Visualize promise and ease of possible courses of actions to help pick
Source: Tobias Baldauf
Reveal a previously drawn tree. Hand out round index cards and instruct participants to write down the actions they would like to take - one per card. When everyone's finished, collect the cards, shuffle and read them out one by one. Place each 'fruit' according to the participants' assessment:
  • Is it easy to do? Place it lower. Hard? More to the top.
  • Does it seem very beneficial? Place it more to the left. Value is dubious at best? To the right.
The straightforward choice is to pick the bottom left fruit as action items. If this is not consensus, you can either have a short discussion to agree on some actions or dot vote.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.