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Plan-ID:
Replaced by JS

Temperature Reading (#22)

Participants mark their 'temperature' (mood) on a flipchart
Source: Unknown
Prepare a flipchart with a drawing of a thermometer from freezing to body temperature to hot. Each participant marks their mood on the sheet.

Movie Critic (#110)

Imagine your last iteration was a movie and write a review about it
Source: Isabel Corniche
Introduce the activity by asking: Imagine your last iteration was a movie and you had to write a review:
  • What was the genre of the movie (e.g. horror, drama, ...)?
  • What was the (central) theme? Describe in 2-3 words.
  • Was there a big twist (e.g. a bad guy)?
  • What was the ending like (e.g. happy-end, cliffhanger) and did you expect it?
  • What was your personal highlight?
  • Would you recommend it to a colleague?
Give each team member a piece of paper and 5 minutes to silently ponder the questions. In the meantime (or before the session) divide a flip chart in 7 columns headed with 'Genre', 'Theme', 'Twist', 'Ending', 'Expected?', 'Highlight', 'Recommend?'. When everyone has finished writing, fill out the flip chart while each participant reads out their notes.
Afterwards look at the finished table and lead a discussion about
  • What's standing out?
  • What patterns do you see? What do they mean for you as a team?
  • Suggestions on how to continue?

5 Whys (#8)

Drill down to the root cause of problems by repeatedly asking 'Why?'
Source: Agile Retrospectives
Divide the participants into small groups (<= 4 people) and give each group one of the top identified issues. Instructions for the group:
  • One person asks the others 'Why did that happen?' repeatedly to find the root cause or a chain of events
  • Record the root causes (often the answer to the 5th 'Why?')
Let the groups share their findings.

Divide the Dollar (#72)

How much is an action item worth to the team?
Source: Gamestorming
Hang up the list of possible actions. Draw a column next to it, titled 'Importance (in $)'. The team gets to spend 100 (virtual) dollars on the action items. The more important it is to them, the more they should spend. Make it more fun by bringing paper money from a board game such as Monopoly.

Let them agree on prices. Consider the 2 or 3 highest amount action items as chosen.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum Trainings. As Integral Coach and Agile Coach he coaches executives, managers, product owners and scrum masters. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.