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How’s your battery? (#143)

Check in on everybody’s well-being
Source: Anh Bui
If your phone battery runs low you look for a charger. With human beings it is harder to tell when they need to recharge. That’s why we use this activity to ask explicitly: Prepare a flipchart by outlining one battery per participant.

Ask each participant to color in their battery to show how much energy they currently have. Reflect together on the results, e. g. by asking “What do you notice?” – especially if someone is low on energy (“What would help you save or even gain energy?”)

Depending on how much time you want to invest you can do rounds of collecting and reflecting on:
  • What costs you energy at work?
  • What gives you energy?
  • What can you do to gain energy – short-term / long-term?

Repeat & Avoid (#80)

Brainstorm what to repeat and what behaviours to avoid
Source: Luis Goncalves
Head 2 flip charts with 'Repeat' and 'Avoid' respectively. The participants write issues for the columns on sticky notes - 1 per issue. You can also color code the stickies. Example categories are 'People', 'Process', 'Technology', ... Let everyone read out their notes and post them to the appropriate column. Are all issues unanimous?

Brainstorming / Filtering (#10)

Generate lots of ideas and filter them against your criteria
Source: Agile Retrospectives
Lay out the rules of brainstorming, and the goal: To generate lots of new ideas which will be filtered after the brainstorming.
  • Let people write down their ideas for 5-10 minutes
  • Go around the table repeatedly always asking one idea each, until all ideas are on the flip chart
  • Now ask for filters (e.g. cost, time investment, uniqueness of concept, brand appropriateness, ...). Let the group choose 4.
  • Apply each filter and mark ideas that pass all 4.
  • Which ideas will the group carry forward? Does someone feel strongly about one of the ideas? Otherwise use majority vote.
The selected ideas enter Phase 4.

Pitch (#73)

Ideas for actions compete for 2 available 'Will do'-slots
Source: Judith Andresen
[Caution: This game creates 'winners' and 'losers'. Don't use it if the team has power imbalances.]

Ask everyone to think of 2 changes they'd like to implement and write them down on separate index cards. Draw 2 slots on the board. The first team member puts their favorite change idea into the first slot. His neighbor puts their favorite into the second slot. The third member has to pitch her favorite idea against the one already hanging that she favors less. If the team prefers her idea, it's swapped against the hanging one. This continues until everyone has presented both their cards.

Try not to start the circle with dominant team members.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.