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Plan-ID:
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What kind of X? (#140)

Participants give a metaphor for the iteration
Source: Unknown via Corinna Baldauf
Start by asking "If this iteration was an X, what kind of X would it be?" This question has endless variations from "If the iteration was a animal, what animal would it be?" over cocktails and furniture to plants and "If the iteration was a car, what car would it be?"

Ask everybody to write down their answer on a sticky note. Go around the team, everybody reads out their note and posts it on a board. Briefly discuss the answers. After all it's a difference if the iteration were "a BMW, but the brakes don't work" or a "red 2004 Toyota Prius". What does it mean to the people who wrote it down?

Analyze Stories (#5)

Walk through each story handled by the team and look for possible improvements
Source: Corinna Baldauf
Preparation: Collect all stories handled during the iteration and bring them along to the retrospective.
In a group (10 people max.) read out each story. For each one discuss whether it went well or not. If it went well, capture why. If not discuss what you could do differently in the future.

Variants: You can use this for support tickets, bugs or any combination of work done by the team.

Set Course (#113)

Imagine you're on a voyage - Cliffs and treasures await
Source: Katrin Dreyer
Imagine you're navigating a boat instead of a product or service. Ask the crew the following questions:
  1. Where is a treasure to be found? (New things worth trying)
  2. Where is a cliff to be safe from? (What makes the team worry)
  3. Keep course for ... (What existing processes go well?)
  4. Change course for... (What existing processes go badly)

SMART Goals (#13)

Formulate a specific and measurable plan of action
Source: Agile Retrospectives
Introduce SMART goals (specific, measurable, attainable, relevant, timely) and examples for SMART vs not so smart goals, e.g.'We'll study stories before pulling them by talking about them with the product owner each Wednesday at 9am' vs. 'We'll get to know the stories before they are in our sprint backlog'.
Form groups around the issues the team wants to work on. Each group identifies 1-5 concrete steps to reach the goal. Let each group present their results. All participants should agree on the 'SMART-ness' of the goals. Refine and confirm.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.