Prepare 1 set of cards per team member. A set of cards contains 1 elephant card, 1 boot card, 1 happy sun card, and 1 moon card. Explain how they each choose one card from their set:
If a team member thinks there is at least one 'Elephant in the room' (unspoken but important problem) for this team, then choose the Elephant card. Choosing this card doesn't mean that they have to talk about the Elephant or even say what they think the problem is.
If there are no Elephants, but they got their feelings hurt in an interaction at least once since the last retrospective (and didn't mention it), choose the Boot crushing flower card.
If everything is hunky dory for them, choose the Happy Sun.
If they're uncomfortable sharing, or don't feel like any other card fits, choose the neutral Moon.
To preserve anonymity, everyone places their chosen card face down on the feedback pile and the rest of their sets face down on a discard pile. Shuffle the discard pile to ensure anonymity and put it aside. Shuffle the feedback pile and then reveal the cards one at a time.
If your team has 1 or more Elephants in the room, you have some serious issues with psychological safety. Let the team sit with their new knowledge and offer a larger retrospective soon to make space for them to share if they wish, but do not ask directly who chose what. Preserve the anonymity and do not coerce explanations of the chosen card! This is a critical opportunity to build trust and preserve your ability to gain insight into the state of the team.
In the same way, depending on the size of your team, two or more hurt feelings suggest that you may have safety issues. Two or more Moons also suggests a lack of psychological safety. Take this feedback into consideration when designing your next retro. There are lots of great ways to more thoroughly dive into and surface learnings, this activity just points out when such a retrospective is needed.
Each participant tells a story about the last iteration that contains certain words Source:
Provide everyone with something to write down their story. Then introduce the shaping words, which influence the story to be written:
If the last iteration could have been better: You set a couple of shaping words, e.g. such as 'mad, sad, glad' or 'keep, drop, add'. Additionally they have to write their story in first person. This avoids blaming others.
If the last iteration was successful: The team can either choose their own set of words or you can provide random words to unleash the team's creativity.
Now each participant writes a story of no more than 100 words about last iteration. They have to use each shaping word at least once. Timebox this to 5-10 minutes. When everyone's finished, they read out their stories. Afterwards lead a discussion about common themes of the stories.
'Imagine you could time travel to the end of the next iteration (or release). You learn that it was the best, most productive iteration yet! How do your future selves describe it? What do you see and hear?' Give the team a little time to imagine this state and jot down some keywords to aid their memory. Then let everyone describe their vision of a perfect iteration. Follow up with 'What changes did we implement that resulted in such a productive and satisfying future?'Write down the answers on index cards to use in the next phase.
Condense many possible actions down to just two the team will try Source:
Lydia Grawunder & Sebastian Nachtigall
Hand out index cards and markers. Tell everyone to write down the two actions they want to try next iteration - as concretely as possible (SMART). Then everyone pairs up with their neighbor and both together must merge their actions into a single list with two actions. The pairs form groups of 4. Then 8. Now collect every group's two action items and have a vote on the final two.
Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time Source:
ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.