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String Theory (#129)

Surface shared traits and mutual interests among team members
Source: Eben Halford
This is an excellent activity for newly formed teams of 6 to 15 members. It speeds up team building by sharing traits and interests so that team members can build closer bonds than possible with just work-related stuff.

Have the team form a circle with everyone looking inwards. Leave about a foot of space between people. Depending on what you want to stress with this activity, you can ask colleagues that usually work remotely to stand about 5 feet away from the circle.

Hand a ball of yarn to a random player and tell them to hold on tight to the end of the yarn with their non-dominant hand and the ball in the dominant one. The yarn holder starts the game by saying something about themselves that is not work-related such as 'I have a daughter' or 'I play the guitar'. If this statement is true for any other team member they raise their hand and say 'Yes, that's me'. The yarn holder passes the ball to the person who raised their hand. If there's more than one, the yarn holder can choose one. If no one shares the statement the yarn holder has to make another statement.

The person who received the ball of yarn holds on to the thread and tautens it. This is the first connection in a network of shared traits. The new yarn holder now makes a statement about themselves, passes the ball while holding on to their part of the yarn and so on.

The game ends when time is up OR everybody has at least two connections OR the yarn runs out.

You can debrief with some of these questions:
  • What did you notice?
  • If you've got remote people: How does it feel to stand apart? How does it feel to have someone stand apart?
  • How do you feel about few (or no) connections?
  • What is it like to see this web of connections?
  • Can you be a team without this web?
  • What would happen if someone let go of their threads? How would it affect the team?
  • Is there anything you will do differently at work now?

This activity is only the first part of a longer game.

Appreciative Inquiry (#65)

Lift everyone's spirit with positive questions
Source: Doug Bradbury, adapted for SW development by Corinna Baldauf
This is a round-based activity. In each round you ask the team a question, they write down their answers (gives everyone time to think) and then read them out to the others.
Questions proposed for Software Development teams:
  1. When was the last time you were really engaged / animated / productive? What did you do? What had happened? How did it feel?
  2. From an application-/code-perspective: What is the awesomest stuff you've built together? What makes it great?
  3. Of the things you built for this company, which has the most value? Why?
  4. When did you work best with the Product Owner? What was good about it?
  5. When was your collaboration best?
  6. What was your most valuable contribution to the developer community (of this company)? How did you do it?
  7. Leave your modesty at the door: What is the most valuable skill / character trait you contribute to the team? Examples?
  8. What is your team's most important trait? What sets you apart?

('Remember the Future' (#37) works well as the next step.)

Undercover Boss (#58)

If your boss had witnessed the last iteration, what would she want you to change?
Source: Love Agile
Imagine your boss had spent the last iteration - unrecognized - among you. What would she think about your interactions and results? What would she want you to change?
This setting encourages the team to see themselves from a different angle.

Landscape Diagram (#100)

Assess action items based on how clear they are and take your pick
Source: Diana Larsen adapted it from Human Systems Dynamics Institute
This activity is helpful when a team is facing an ambiguous, volatile, uncertain or complex set of problems and has many suggested action items to choose from.

Draw a Landscape Diagram, i.e. an x-axis labeled 'Certainty about approach' and a y-axis labeled 'Agreement on issue'. Both go from low certainty / agreement in their mutual origin to high towards the top / right. For each action item ask 'How much agreement do we have that solving this problem would have a great beneficial impact? How certain are we about the first steps toward a solution?' Place the note on the diagram accordingly.
When all actions are placed, shortly discuss the 'map' you created. Which actions will give the greatest benefit in the next iteration? Which are more long term?

Choose 2 actions from the simple / ordered area of the map or 1 action from the complex area.

Feedback Door - Smilies (#23)

Gauge participants' satisfaction with the retro in minimum time using smilies
Source: Boeffi
Draw a ':)', ':|', and ':(' on a sheet of paper and tape it against the door. When ending the retrospective, ask your participants to mark their satisfaction with the session with an 'x' below the applicable smily.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.