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Give me a face (#114)

Participants show how they feel by drawing a face on a tangerine
Source: Afagh Zadeh
Each team member gets a sharpie and a tangerine with a sticky note asking: 'How do you feel? Please give me a face'. After all are done drawing you go around and compare the works of art and emotions. It's a light-hearted way to set the stage.

Meeting Satisfaction Histogram (#87)

Create a histogram on how well ritual meetings went during the iteration
Source: Fanny Santos
Prepare a flip chart for each meeting that recurs every iteration, (e.g. the Scrum ceremonies) with a horizontal scale from 1 ('Did not meet expectations') to 5 ('Exceeds Expectations'). Each team member adds a sticky note based on their rating for each of these meetings. Let the team discuss why some meetings do not have a rating of 5.
You can discuss improvements as part of this activity or in a later activity such as Perfection Game (#20) or Plus & Delta (#40).

BYOSM - Build your own Scrum Master (#94)

The team assembles the perfect SM & takes different points of view
Source: Fabian Schiller
Draw a Scrum Master on a flipchart with three sections on him/her: brain, heart, stomach.
  • Round 1: 'What properties does your perfect SM display?'
    Ask them to silently write down one trait per note. Let participants explain their notes and put them on the drawing.
  • Round 2: 'What does the perfect SM have to know about you as a team so that he/she can work with you well?'
  • Round 3: 'How can you support your SM to do a brilliant job?'
You can adapt this activity for other roles, e.g. BYOProductOwner.

SMART Goals (#13)

Formulate a specific and measurable plan of action
Source: Agile Retrospectives
Introduce SMART goals (specific, measurable, attainable, relevant, timely) and examples for SMART vs not so smart goals, e.g.'We'll study stories before pulling them by talking about them with the product owner each Wednesday at 9am' vs. 'We'll get to know the stories before they are in our sprint backlog'.
Form groups around the issues the team wants to work on. Each group identifies 1-5 concrete steps to reach the goal. Let each group present their results. All participants should agree on the 'SMART-ness' of the goals. Refine and confirm.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.