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Give me a face (#114)

Participants show how they feel by drawing a face on a tangerine
Source: Afagh Zadeh
Each team member gets a sharpie and a tangerine with a sticky note asking: 'How do you feel? Please give me a face'. After all are done drawing you go around and compare the works of art and emotions. It's a light-hearted way to set the stage.

Meeting Satisfaction Histogram (#87)

Create a histogram on how well ritual meetings went during the iteration
Source: Fanny Santos
Prepare a flip chart for each meeting that recurs every iteration, (e.g. the Scrum ceremonies) with a horizontal scale from 1 ('Did not meet expectations') to 5 ('Exceeds Expectations'). Each team member adds a sticky note based on their rating for each of these meetings. Let the team discuss why some meetings do not have a rating of 5.
You can discuss improvements as part of this activity or in a later activity such as Perfection Game (#20) or Plus & Delta (#40).

Wish granted (#50)

A fairy grants you a wish - how do you know it came true?
Source: Lydia Grawunder & Sebastian Nachtigall
Give participants 2 minutes to silently ponder the following question: 'A fairy grants you a wish that will fix your biggest problem at work overnight. What do you wish for?' Follow up with: 'You come to work the next morning. You can tell, that the fairy has granted your wish. How do you know? What is different now?' If trust within the group is high, let everyone describe their 'Wish granted'-workplace. If not, just tell the participants to keep their scenario in mind during the next phase and suggest actions that work towards making it real.

Dot Voting - Start, Stop, Continue (#12)

Brainstorm what to start, stop & continue and pick the top initiatives
Source: Agile Retrospectives
Divide a flip chart into boxes headed with 'Start', 'Continue' and 'Stop'. Ask your participants to write concrete proposals for each category - 1 idea per index card. Let them write in silence for a few minutes. Let everyone read out their notes and post them to the appropriate category. Lead a short discussion on what the top 20% beneficial ideas are. Vote on it by distributing dots or X's with a marker, e.g. 1, 2, and 3 dots for each person to distribute. The top 2 or 3 become your action items.

(Check out Paulo Caroli's 'Open the Box' for an awesome variation of this activity.)

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.